L L4D2node

CCollisionProperty::SetSolid

0x0042c080 · 548 bytes · __thiscall

_ZN18CCollisionProperty8SetSolidE11SolidType_t

Decompiled

undefined (2 params)

/* CCollisionProperty::SetSolid(SolidType_t) */

void __thiscall CCollisionProperty::SetSolid(CCollisionProperty *this,uint param_2)

{
  ushort uVar1;
  byte bVar2;
  uint uVar3;
  CBaseEntity *this_00;
  int *piVar4;
  byte bVar5;
  uint uVar6;
  int iVar7;
  int local_40;
  int local_30;
  undefined4 local_2c;
  undefined4 local_28;
  int local_24;
  int local_20;
  
  if ((byte)this[0x22] == param_2) {
    return;
  }
  bVar5 = 0;
  uVar1 = *(ushort *)(this + 0x20);
  if ((byte)this[0x22] == 0) {
    MarkSurroundingBoundsDirty(this);
  }
  else {
    MarkSurroundingBoundsDirty(this);
    bVar5 = ((byte)(uVar1 >> 2) ^ 1) & 1;
  }
  if (param_2 != 1) goto LAB_0042c0b9;
  this_00 = *(CBaseEntity **)(this + 4);
  uVar6 = *(uint *)(this_00 + 0x188);
  if (uVar6 != 0xffffffff) {
    uVar3 = uVar6 & 0xfff;
    piVar4 = (int *)(g_pEntityList + uVar3 * 0x10 + 4);
    if (piVar4 != (int *)0x0) {
      if ((*(uint *)(g_pEntityList + uVar3 * 0x10 + 8) == uVar6 >> 0xc) &&
         (*(int *)(g_pEntityList + uVar3 * 0x10 + 4) != 0)) {
        iVar7 = CBaseEntity::GetRootMoveParent(this_00);
        iVar7 = (**(code **)(*(int *)(iVar7 + 0x194) + 0x2c))(iVar7 + 0x194);
        this_00 = *(CBaseEntity **)(this + 4);
        uVar3 = 6;
        if (iVar7 == 1) {
          uVar3 = param_2;
        }
        uVar6 = *(uint *)(this_00 + 0x188);
        param_2 = uVar3;
        if ((uVar6 == 0xffffffff) ||
           (piVar4 = (int *)(g_pEntityList + (uVar6 & 0xfff) * 0x10 + 4), piVar4 == (int *)0x0))
        goto LAB_0042c18c;
      }
      if ((piVar4[1] == uVar6 >> 0xc) && (*piVar4 != 0)) goto LAB_0042c0b9;
    }
  }
LAB_0042c18c:
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_24 = 0;
  local_20 = 0;
                    /* try { // try from 0042c1b9 to 0042c1fc has its CatchHandler @ 0042c2ba */
  GetAllChildren(this_00,(CUtlVector *)&local_30);
  local_40 = local_24 + -1;
  iVar7 = local_40 * 4;
  if (-1 < local_40) {
    do {
      SetSolidFlags((CCollisionProperty *)(*(int *)(local_30 + iVar7) + 0x194),
                    (uint)(*(ushort *)(*(int *)(local_30 + iVar7) + 0x1b4) | 0x100));
      local_40 = local_40 + -1;
      iVar7 = iVar7 + -4;
    } while (local_40 != -1);
  }
  local_24 = 0;
  CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_30);
  local_20 = local_30;
  CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_30);
LAB_0042c0b9:
  if (param_2._0_1_ != this[0x22]) {
    (**(code **)(*(int *)this + 0x50))(this,this + 0x22);
    this[0x22] = param_2._0_1_;
  }
  CBaseEntity::CollisionRulesChanged(SUB41(*(undefined4 *)(this + 4),0));
  UpdateServerPartitionMask(this);
  bVar2 = 0;
  if (this[0x22] != (CCollisionProperty)0x0) {
    bVar2 = ((byte)(*(ushort *)(this + 0x20) >> 2) ^ 1) & 1;
  }
  if (bVar5 != bVar2) {
    CheckForUntouch(this);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)