CEnv_Blocker::SetBlockState
0x0068ba90 · 64 bytes · __thiscall
_ZN12CEnv_Blocker13SetBlockStateEv
Decompiled
undefined (1 param)
/* CEnv_Blocker::SetBlockState() */
void __thiscall CEnv_Blocker::SetBlockState(CEnv_Blocker *this)
{
if (this[0x440] == (CEnv_Blocker)0x0) {
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0);
return;
}
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.