KeyValues::GetName
0x00b6ce20 · 59 bytes · __thiscall
_ZNK9KeyValues7GetNameEv
Decompiled
undefined (1 param)
/* KeyValues::GetName() const */
undefined1 * __thiscall KeyValues::GetName(KeyValues *this)
{
undefined1 *puVar1;
int *piVar2;
if (this != (KeyValues *)0x0) {
piVar2 = *(int **)(this + 0x14);
if (piVar2 == (int *)0x0) {
piVar2 = (int *)KeyValuesSystem();
}
puVar1 = (undefined1 *)(**(code **)(*piVar2 + 0x18))(piVar2,*(undefined4 *)this);
return puVar1;
}
return &DAT_00d539c2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.