CSteamWorksGameStatsUploader::ParseKeyValuesAndSendStats
0x004c60f0 · 902 bytes · __thiscall
_ZN28CSteamWorksGameStatsUploader26ParseKeyValuesAndSendStatsEP9KeyValues.part.22
Decompiled
undefined (2 params)
/* CSteamWorksGameStatsUploader::ParseKeyValuesAndSendStats(KeyValues*) [clone .part.22] */
int __thiscall
CSteamWorksGameStatsUploader::ParseKeyValuesAndSendStats
(CSteamWorksGameStatsUploader *this,KeyValues *param_1)
{
char *in_EAX;
undefined4 uVar1;
KeyValues *this_00;
char *pcVar2;
undefined4 uVar3;
int iVar4;
int iVar5;
KeyValues *in_EDX;
char *pcVar6;
int in_GS_OFFSET;
byte bVar7;
longdouble lVar8;
undefined8 uVar9;
char *pcVar10;
char *pcVar11;
char *pcVar12;
char *pcVar13;
char *local_12c;
char *local_128;
char local_124 [260];
int local_20;
bVar7 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
uVar1 = KeyValues::GetName(in_EDX);
if (*(int *)(steamworks_show_uploads._28_4_ + 0x30) != 0) {
DevMsg("Server submitting table (%s).\n",uVar1);
}
local_12c = (char *)0x0;
local_128 = (char *)0x0;
(**(code **)(**(int **)(in_EAX + 0x48) + 0x14))
(*(int **)(in_EAX + 0x48),&local_12c,*(undefined4 *)(in_EAX + 0x368),
*(undefined4 *)(in_EAX + 0x36c),uVar1);
iVar5 = 2;
if (local_128 == (char *)0x0 && local_12c == (char *)0x0) {
LAB_004c6187:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar5;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
pcVar13 = "SessionID";
pcVar6 = local_12c;
pcVar12 = local_128;
WriteInt64ToTable(CONCAT44(*(undefined4 *)(in_EAX + 0x368),in_EAX),
CONCAT44(local_12c,*(undefined4 *)(in_EAX + 0x36c)),local_128);
this_00 = (KeyValues *)KeyValues::GetFirstSubKey(in_EDX);
joined_r0x004c6206:
if (this_00 != (KeyValues *)0x0) {
do {
pcVar2 = (char *)KeyValues::GetName(this_00);
iVar5 = KeyValues::GetDataType(this_00,(char *)0x0);
pcVar11 = local_128;
pcVar10 = local_12c;
if (iVar5 == 2) {
uVar3 = KeyValues::GetInt(in_EDX,pcVar2,0);
WriteIntToTable((int)in_EAX,CONCAT44(pcVar10,uVar3),pcVar11);
pcVar6 = pcVar11;
pcVar12 = pcVar2;
}
else if (iVar5 < 3) {
if (iVar5 == 1) goto code_r0x004c62e2;
}
else if (iVar5 == 3) {
lVar8 = (longdouble)KeyValues::GetFloat(in_EDX,pcVar2,0.0);
WriteFloatToTable((float)in_EAX,CONCAT44(pcVar10,(float)lVar8),pcVar11);
pcVar6 = pcVar11;
pcVar12 = pcVar2;
}
else if (iVar5 == 7) {
uVar9 = KeyValues::GetUint64((char *)in_EDX,ZEXT48(pcVar2));
WriteInt64ToTable(CONCAT44((int)uVar9,in_EAX),
CONCAT44(pcVar10,(int)((ulonglong)uVar9 >> 0x20)),pcVar11);
pcVar6 = pcVar10;
pcVar12 = pcVar11;
pcVar13 = pcVar2;
}
this_00 = (KeyValues *)KeyValues::GetNextKey(this_00);
if (this_00 == (KeyValues *)0x0) break;
} while( true );
}
iVar4 = (**(code **)(**(int **)(in_EAX + 0x48) + 0x18))
(*(int **)(in_EAX + 0x48),local_12c,local_128,pcVar6,pcVar12,pcVar13);
iVar5 = 1;
if (iVar4 != 1) {
pcVar6 = local_124;
for (iVar5 = 0x41; iVar5 != 0; iVar5 = iVar5 + -1) {
pcVar6[0] = '\0';
pcVar6[1] = '\0';
pcVar6[2] = '\0';
pcVar6[3] = '\0';
pcVar6 = pcVar6 + ((uint)bVar7 * -2 + 1) * 4;
}
V_snprintf(local_124,0x104,"Failed To Submit table %s",uVar1);
iVar5 = iVar4;
}
goto LAB_004c6187;
code_r0x004c62e2:
uVar3 = KeyValues::GetString(in_EDX,pcVar2,"");
WriteStringToTable(in_EAX,CONCAT44(pcVar10,uVar3),pcVar11);
this_00 = (KeyValues *)KeyValues::GetNextKey(this_00);
pcVar6 = pcVar11;
pcVar12 = pcVar2;
goto joined_r0x004c6206;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.