L L4D2node

CInfoZombieSpawn::Precache

0x008d48c0 · 242 bytes · __thiscall

_ZN16CInfoZombieSpawn8PrecacheEv

Decompiled

undefined (1 param)

/* CInfoZombieSpawn::Precache() */

void __thiscall CInfoZombieSpawn::Precache(CInfoZombieSpawn *this)

{
  KeyValues *pKVar1;
  char *pcVar2;
  int iVar3;
  int in_GS_OFFSET;
  CFmtStrN<256> local_12c [5];
  char local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if ((*(int *)(this + 0x440) != 0) && (TheDirector != (CDirector *)0x0)) {
    pKVar1 = (KeyValues *)CDirector::GetPopulationData(TheDirector);
    if (pKVar1 != (KeyValues *)0x0) {
      pcVar2 = "";
      if (*(char **)(this + 0x440) != (char *)0x0) {
        pcVar2 = *(char **)(this + 0x440);
      }
      pKVar1 = (KeyValues *)KeyValues::FindKey(pKVar1,pcVar2,false);
      if (pKVar1 != (KeyValues *)0x0) {
        pKVar1 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar1);
        if (pKVar1 != (KeyValues *)0x0) {
          do {
            pcVar2 = (char *)KeyValues::GetName(pKVar1);
            iVar3 = StringAfterPrefix(pcVar2,"common_");
            if (iVar3 != 0) {
              CFmtStrN<256>::CFmtStrN(local_12c,"models/infected/%s.mdl",pcVar2);
              CBaseEntity::PrecacheModel(local_127);
            }
            pKVar1 = (KeyValues *)KeyValues::GetNextKey(pKVar1);
          } while (pKVar1 != (KeyValues *)0x0);
        }
      }
    }
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)