CollectMusicBanks
0x008b2110 · 350 bytes · __regparm3
_ZL17CollectMusicBanksPKcP9KeyValuesP10CUtlVectorIPc10CUtlMemoryIS4_iEE
Decompiled
undefined (3 params)
/* CollectMusicBanks(char const*, KeyValues*, CUtlVector<char*, CUtlMemory<char*, int> >*) */
void __regparm3 CollectMusicBanks(char *param_1,KeyValues *param_2,CUtlVector *param_3)
{
undefined4 *puVar1;
void *pvVar2;
undefined4 uVar3;
char *__s;
int iVar4;
size_t sVar5;
char *__dest;
int iVar6;
int iVar7;
char local_30 [16];
char *local_20 [4];
iVar7 = 0;
if (0 < *(int *)(param_3 + 0xc)) {
do {
pvVar2 = *(void **)(*(int *)param_3 + iVar7 * 4);
if (pvVar2 != (void *)0x0) {
operator_delete__(pvVar2);
}
iVar7 = iVar7 + 1;
} while (iVar7 < *(int *)(param_3 + 0xc));
}
*(undefined4 *)(param_3 + 0xc) = 0;
for (; param_2 != (KeyValues *)0x0; param_2 = (KeyValues *)KeyValues::GetNextKey(param_2)) {
do {
iVar7 = KeyValues::GetFirstSubKey(param_2);
} while (iVar7 == 0);
__s = (char *)KeyValues::GetName(param_2);
iVar7 = _V_strlen(param_1);
iVar7 = V_strnicmp(__s,param_1,iVar7);
if (iVar7 == 0) {
AllocPooledString(local_30);
sVar5 = strlen(__s);
__dest = operator_new__(sVar5 + 1);
strcpy(__dest,__s);
local_20[0] = __dest;
CUtlVector<char*,CUtlMemory<char*,int>>::InsertBefore
((CUtlVector<char*,CUtlMemory<char*,int>> *)param_3,*(int *)(param_3 + 0xc),local_20
);
}
}
iVar6 = *(int *)(param_3 + 0xc);
iVar7 = iVar6 + -1;
if (0 < iVar7) {
iVar6 = 0;
do {
iVar4 = RandomInt(iVar6,iVar7);
puVar1 = (undefined4 *)(*(int *)param_3 + iVar6 * 4);
iVar6 = iVar6 + 1;
uVar3 = *puVar1;
*puVar1 = *(undefined4 *)(*(int *)param_3 + iVar4 * 4);
*(undefined4 *)(*(int *)param_3 + iVar4 * 4) = uVar3;
} while (iVar6 != iVar7);
iVar6 = *(int *)(param_3 + 0xc);
}
joined_r0x008b21de:
if (iVar6 < 5) {
return;
}
if ((void *)**(undefined4 **)param_3 != (void *)0x0) goto code_r0x008b21e8;
goto LAB_008b21f7;
code_r0x008b21e8:
operator_delete__((void *)**(undefined4 **)param_3);
iVar6 = *(int *)(param_3 + 0xc);
if (0 < iVar6) {
LAB_008b21f7:
iVar7 = iVar6 + -1;
iVar6 = 0;
if (iVar7 != 0) {
**(undefined4 **)param_3 = (*(undefined4 **)param_3)[iVar7];
iVar6 = *(int *)(param_3 + 0xc) + -1;
}
*(int *)(param_3 + 0xc) = iVar6;
}
goto joined_r0x008b21de;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.