L L4D2node

ApplyCommentaryModifications

0x006494e0 · 593 bytes · unknown

_Z28ApplyCommentaryModificationsv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* ApplyCommentaryModifications() */

void ApplyCommentaryModifications(void)

{
  code *pcVar1;
  KeyValues *this;
  KeyValues *this_00;
  KeyValues *pKVar2;
  char *pcVar3;
  KeyValues *pKVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  CBaseEntity *pCVar7;
  
  if (g_CommentarySystem._44_4_ != 0) {
    for (this = (KeyValues *)KeyValues::GetFirstSubKey((KeyValues *)g_CommentarySystem._44_4_);
        this != (KeyValues *)0x0; this = (KeyValues *)KeyValues::GetNextKey(this)) {
      this_00 = (KeyValues *)KeyValues::FindKey(this,"modify",false);
      if (this_00 != (KeyValues *)0x0) {
        pKVar2 = (KeyValues *)KeyValues::FindKey(this,"find_by_modelname",false);
        if (pKVar2 != (KeyValues *)0x0) {
          pcVar3 = (char *)KeyValues::GetString(pKVar2,(char *)0x0,"");
          pCVar7 = (CBaseEntity *)0x0;
          while (pCVar7 = (CBaseEntity *)
                          CGlobalEntityList::FindEntityByModel
                                    ((CGlobalEntityList *)gEntList,pCVar7,pcVar3),
                pCVar7 != (CBaseEntity *)0x0) {
            for (pKVar4 = (KeyValues *)KeyValues::GetFirstSubKey(this_00);
                pKVar4 != (KeyValues *)0x0; pKVar4 = (KeyValues *)KeyValues::GetNextKey(pKVar4)) {
              pcVar1 = *(code **)(*(int *)pCVar7 + 0x84);
              uVar5 = KeyValues::GetString(pKVar4,(char *)0x0,"");
              uVar6 = KeyValues::GetName(pKVar4);
              (*pcVar1)(pCVar7,uVar6,uVar5);
            }
            pcVar3 = (char *)KeyValues::GetString(pKVar2,(char *)0x0,"");
          }
        }
        pKVar2 = (KeyValues *)KeyValues::FindKey(this,"find_by_targetname",false);
        if (pKVar2 != (KeyValues *)0x0) {
          pcVar3 = (char *)KeyValues::GetString(pKVar2,(char *)0x0,"");
          pCVar7 = (CBaseEntity *)0x0;
          while (pCVar7 = (CBaseEntity *)
                          CGlobalEntityList::FindEntityByTarget
                                    ((CGlobalEntityList *)gEntList,pCVar7,pcVar3),
                pCVar7 != (CBaseEntity *)0x0) {
            for (pKVar4 = (KeyValues *)KeyValues::GetFirstSubKey(this_00);
                pKVar4 != (KeyValues *)0x0; pKVar4 = (KeyValues *)KeyValues::GetNextKey(pKVar4)) {
              pcVar1 = *(code **)(*(int *)pCVar7 + 0x84);
              uVar5 = KeyValues::GetString(pKVar4,(char *)0x0,"");
              uVar6 = KeyValues::GetName(pKVar4);
              (*pcVar1)(pCVar7,uVar6,uVar5);
            }
            pcVar3 = (char *)KeyValues::GetString(pKVar2,(char *)0x0,"");
          }
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)