CPropData::ParsePropDataFile
0x00499620 · 427 bytes · __thiscall
_ZN9CPropData17ParsePropDataFileEv
Decompiled
undefined (1 param)
/* CPropData::ParsePropDataFile() */
void __thiscall CPropData::ParsePropDataFile(CPropData *this)
{
undefined4 *puVar1;
char cVar2;
KeyValues *pKVar3;
IBaseFileSystem *pIVar4;
int iVar5;
char *pcVar6;
uint in_stack_ffffffb8;
KeyValues *local_38;
undefined4 local_30 [4];
char *local_20 [4];
pKVar3 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffb8);
/* try { // try from 00499652 to 00499656 has its CatchHandler @ 004997cb */
KeyValues::KeyValues(pKVar3,"PropDatafile",(IKeyValuesSystem *)0x0,false);
iVar5 = filesystem;
*(KeyValues **)(this + 0xc) = pKVar3;
pIVar4 = (IBaseFileSystem *)0x0;
if (iVar5 != 0) {
pIVar4 = (IBaseFileSystem *)(iVar5 + 4);
}
cVar2 = KeyValues::LoadFromFile(pKVar3,pIVar4,"scripts/propdata.txt",(char *)0x0);
if (cVar2 != '\0') {
this[0x10] = (CPropData)0x1;
pKVar3 = (KeyValues *)KeyValues::FindKey(*(KeyValues **)(this + 0xc),"BreakableModels",false);
if ((pKVar3 != (KeyValues *)0x0) &&
(local_38 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar3), local_38 != (KeyValues *)0x0)) {
do {
iVar5 = CUtlVector<CPropData::propdata_breakablechunk_t,CUtlMemory<CPropData::propdata_breakablechunk_t,int>>
::InsertBefore((CUtlVector<CPropData::propdata_breakablechunk_t,CUtlMemory<CPropData::propdata_breakablechunk_t,int>>
*)(this + 0x14),*(int *)(this + 0x20));
puVar1 = (undefined4 *)(*(int *)(this + 0x14) + iVar5 * 0x18);
KeyValues::GetName(local_38);
AllocPooledString((char *)local_30);
*puVar1 = local_30[0];
pKVar3 = (KeyValues *)KeyValues::GetFirstSubKey(local_38);
for (; pKVar3 != (KeyValues *)0x0; pKVar3 = (KeyValues *)KeyValues::GetNextKey(pKVar3)) {
KeyValues::GetName(pKVar3);
AllocPooledString((char *)local_20);
CUtlVector<string_t,CUtlMemory<string_t,int>>::InsertBefore
((CUtlVector<string_t,CUtlMemory<string_t,int>> *)(puVar1 + 1),puVar1[4],
(string_t *)local_20);
pcVar6 = local_20[0];
if (local_20[0] == (char *)0x0) {
pcVar6 = "";
}
CBaseEntity::PrecacheModel(pcVar6);
}
local_38 = (KeyValues *)KeyValues::GetNextKey(local_38);
} while (local_38 != (KeyValues *)0x0);
}
return;
}
KeyValues::deleteThis();
*(undefined4 *)(this + 0xc) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.