LoadAndSpawnEntities_ParseEntKVBlockHelper
0x00b2efd0 · 169 bytes · __cdecl
_Z42LoadAndSpawnEntities_ParseEntKVBlockHelperP11CBaseEntityP9KeyValues
Decompiled
undefined (2 params)
/* LoadAndSpawnEntities_ParseEntKVBlockHelper(CBaseEntity*, KeyValues*) */
void LoadAndSpawnEntities_ParseEntKVBlockHelper(CBaseEntity *param_1,KeyValues *param_2)
{
code *pcVar1;
KeyValues *this;
char *pcVar2;
int iVar3;
undefined4 uVar4;
undefined4 uVar5;
this = (KeyValues *)KeyValues::GetFirstSubKey(param_2);
do {
if (this == (KeyValues *)0x0) {
return;
}
while( true ) {
pcVar2 = (char *)KeyValues::GetName(this);
iVar3 = _V_strcmp(pcVar2,"connections");
if (iVar3 == 0) break;
pcVar1 = *(code **)(*(int *)param_1 + 0x84);
uVar4 = KeyValues::GetString(this,(char *)0x0,"");
uVar5 = KeyValues::GetName(this);
(*pcVar1)(param_1,uVar5,uVar4);
this = (KeyValues *)KeyValues::GetNextKey(this);
if (this == (KeyValues *)0x0) {
return;
}
}
LoadAndSpawnEntities_ParseEntKVBlockHelper(param_1,this);
this = (KeyValues *)KeyValues::GetNextKey(this);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.