PrecacheInfectedFromPlace
0x00a14270 · 619 bytes · __cdecl
_Z25PrecacheInfectedFromPlaceP14CBaseAnimatingPKcP9KeyValuesP10CUtlVectorIS2_10CUtlMemoryIS2_iEES9_
Decompiled
undefined (5 params)
/* PrecacheInfectedFromPlace(CBaseAnimating*, char const*, KeyValues*, CUtlVector<char const*,
CUtlMemory<char const*, int> >*, CUtlVector<char const*, CUtlMemory<char const*, int> >*) */
void PrecacheInfectedFromPlace
(CBaseAnimating *param_1,char *param_2,KeyValues *param_3,CUtlVector *param_4,
CUtlVector *param_5)
{
char cVar1;
KeyValues *pKVar2;
char *pcVar3;
int iVar4;
int iVar5;
size_t sVar6;
char *pcVar7;
int in_GS_OFFSET;
char *local_130;
CFmtStrN<256> local_12c [5];
char local_127 [263];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pKVar2 = (KeyValues *)KeyValues::FindKey(param_3,param_2,false);
if (pKVar2 == (KeyValues *)0x0) {
pcVar3 = "FCVAR_NEVER_AS_STRING";
if ((ZombiePopulation[0x15] & 0x10) == 0) {
pcVar3 = "";
if (*(char **)(ZombiePopulation._28_4_ + 0x24) != (char *)0x0) {
pcVar3 = *(char **)(ZombiePopulation._28_4_ + 0x24);
}
}
pKVar2 = (KeyValues *)KeyValues::FindKey(param_3,pcVar3,false);
}
if ((pKVar2 == (KeyValues *)0x0) || (param_4 == (CUtlVector *)0x0)) {
pcVar3 = "FCVAR_NEVER_AS_STRING";
if ((ZombiePopulation[0x15] & 0x10) == 0) {
pcVar3 = "";
if (*(char **)(ZombiePopulation._28_4_ + 0x24) != (char *)0x0) {
pcVar3 = *(char **)(ZombiePopulation._28_4_ + 0x24);
}
}
Msg("No area population for %s\n",pcVar3);
}
else {
for (pKVar2 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar2); pKVar2 != (KeyValues *)0x0;
pKVar2 = (KeyValues *)KeyValues::GetNextKey(pKVar2)) {
pcVar3 = (char *)KeyValues::GetName(pKVar2);
iVar4 = V_strnicmp(pcVar3,"common",6);
if (iVar4 == 0) {
CFmtStrN<256>::CFmtStrN(local_12c,"models/infected/%s.mdl",pcVar3);
if (*(int *)(param_4 + 0xc) < 1) {
LAB_00a143ea:
CBaseEntity::PrecacheModel(local_127);
sVar6 = strlen(local_127);
pcVar7 = operator_new__(sVar6 + 1);
strcpy(pcVar7,local_127);
local_130 = pcVar7;
CUtlVector<char_const*,CUtlMemory<char_const*,int>>::InsertBefore
((CUtlVector<char_const*,CUtlMemory<char_const*,int>> *)param_4,
*(int *)(param_4 + 0xc),&local_130);
cVar1 = CDirector::IsInfectedModelAllowedInLowViolence(TheDirector,pcVar3);
if (cVar1 != '\0') {
sVar6 = strlen(local_127);
pcVar3 = operator_new__(sVar6 + 1);
strcpy(pcVar3,local_127);
local_130 = pcVar3;
CUtlVector<char_const*,CUtlMemory<char_const*,int>>::InsertBefore
((CUtlVector<char_const*,CUtlMemory<char_const*,int>> *)param_5,
*(int *)(param_5 + 0xc),&local_130);
}
}
else {
pcVar7 = (char *)**(undefined4 **)param_4;
if (pcVar7 != local_127) {
iVar4 = 0;
do {
iVar5 = _V_stricmp(pcVar7,local_127);
if (iVar5 == 0) break;
iVar4 = iVar4 + 1;
if (*(int *)(param_4 + 0xc) <= iVar4) goto LAB_00a143ea;
pcVar7 = *(char **)(*(int *)param_4 + iVar4 * 4);
} while (pcVar7 != local_127);
}
}
}
}
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.