L L4D2node

CTerrorPlayer::GetSurvivorModelName

0x009b2930 · 347 bytes · __thiscall

_ZN13CTerrorPlayer20GetSurvivorModelNameE21SurvivorCharacterType

Decompiled

undefined (2 params)

/* CTerrorPlayer::GetSurvivorModelName(SurvivorCharacterType) */

undefined4 __thiscall CTerrorPlayer::GetSurvivorModelName(undefined4 this,int param_2)

{
  char *pcVar1;
  int iVar2;
  KeyValues *pKVar3;
  undefined4 uVar4;
  int in_GS_OFFSET;
  undefined **local_12c;
  undefined1 local_128;
  char local_127 [259];
  undefined4 local_24;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (param_2 - 4U < 4) {
    pcVar1 = (char *)SurvivorCharacterName(param_2);
    iVar2 = _V_strcmp(pcVar1,"TeenGirl");
    local_12c = &PTR_InitQuietTruncation_00c08ee8;
    if (iVar2 == 0) {
      pcVar1 = "TeenAngst";
    }
    local_128 = 1;
    local_127[0] = '\0';
    local_24 = 0;
    CFmtStrN<256>::sprintf((CFmtStrN<256> *)&local_12c,"survivor_%s_light",pcVar1);
    pKVar3 = (KeyValues *)CDirector::GetPopulationData(TheDirector);
    if (pKVar3 != (KeyValues *)0x0) {
      pcVar1 = "FCVAR_NEVER_AS_STRING";
      if ((ZombiePopulation[0x15] & 0x10) == 0) {
        pcVar1 = "";
        if (*(char **)(ZombiePopulation._28_4_ + 0x24) != (char *)0x0) {
          pcVar1 = *(char **)(ZombiePopulation._28_4_ + 0x24);
        }
      }
      pKVar3 = (KeyValues *)KeyValues::FindKey(pKVar3,pcVar1,false);
      if (pKVar3 != (KeyValues *)0x0) {
        pKVar3 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar3);
        if (pKVar3 != (KeyValues *)0x0) {
          do {
            pcVar1 = (char *)KeyValues::GetName(pKVar3);
            iVar2 = _V_strlen(local_127);
            iVar2 = V_strnicmp(pcVar1,local_127,iVar2);
            if (iVar2 == 0) {
              uVar4 = *(undefined4 *)(SurvivorModelsLight + param_2 * 4);
              goto LAB_009b2a7c;
            }
            pKVar3 = (KeyValues *)KeyValues::GetNextKey(pKVar3);
          } while (pKVar3 != (KeyValues *)0x0);
        }
      }
    }
  }
  iVar2 = ConvertToExternalCharacter(param_2);
  uVar4 = *(undefined4 *)(SurvivorModels + iVar2 * 4);
LAB_009b2a7c:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return uVar4;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)