CTerrorGameRules::CheckAchievementsEnabled
0x00503f60 · 152 bytes · __thiscall
_ZN16CTerrorGameRules24CheckAchievementsEnabledEi
Decompiled
undefined (2 params)
/* CTerrorGameRules::CheckAchievementsEnabled(int) */
CTerrorGameRules __thiscall
CTerrorGameRules::CheckAchievementsEnabled(CTerrorGameRules *this,int param_1)
{
KeyValues *this_00;
char *pcVar1;
int iVar2;
CTerrorGameRules CVar3;
CVar3 = this[0x494];
if (CVar3 != (CTerrorGameRules)0x0) {
if ((param_1 != 0x3c) && (1 < param_1 - 0x42U)) {
pcVar1 = "FCVAR_NEVER_AS_STRING";
if ((mp_gamemode[0x15] & 0x10) == 0) {
pcVar1 = "";
if (*(char **)(mp_gamemode._28_4_ + 0x24) != (char *)0x0) {
pcVar1 = *(char **)(mp_gamemode._28_4_ + 0x24);
}
}
this_00 = (KeyValues *)(**(code **)(*g_pMatchExtL4D + 0x10))(g_pMatchExtL4D,pcVar1);
if (this_00 != (KeyValues *)0x0) {
pcVar1 = (char *)KeyValues::GetName(this_00);
iVar2 = _V_stricmp(pcVar1,"ultrarealism");
if (iVar2 == 0) {
CVar3 = (CTerrorGameRules)0x0;
}
}
}
return CVar3;
}
return (CTerrorGameRules)0x1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.