CBaseServerVehicle::ParseNPCRoles
0x00b3c1a0 · 970 bytes · __thiscall
_ZN18CBaseServerVehicle13ParseNPCRolesEP9KeyValues
Decompiled
undefined (2 params)
/* CBaseServerVehicle::ParseNPCRoles(KeyValues*) */
void __thiscall CBaseServerVehicle::ParseNPCRoles(CBaseServerVehicle *this,KeyValues *param_1)
{
CBaseEntity *this_00;
int iVar1;
int iVar2;
int iVar3;
undefined1 *puVar4;
int *piVar5;
int iVar6;
undefined4 *puVar7;
int iVar8;
undefined4 uVar9;
int local_3c;
int local_38;
KeyValues *local_34;
undefined4 local_30 [4];
undefined4 local_20 [4];
if (((param_1 != (KeyValues *)0x0) && (*(int *)(this + 0x2c) != 0)) &&
(this_00 = (CBaseEntity *)
__dynamic_cast(*(int *)(this + 0x2c),&CBaseEntity::typeinfo,
&CBaseAnimating::typeinfo,0), this_00 != (CBaseEntity *)0x0)) {
piVar5 = *(int **)(this_00 + 0x13e0);
if (piVar5 == (int *)0x0) {
iVar1 = CBaseEntity::GetModel(this_00);
if (iVar1 == 0) {
piVar5 = *(int **)(this_00 + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this_00);
piVar5 = *(int **)(this_00 + 0x13e0);
}
if (piVar5 == (int *)0x0) {
return;
}
}
if (*piVar5 != 0) {
local_34 = (KeyValues *)KeyValues::GetFirstSubKey(param_1);
if (local_34 != (KeyValues *)0x0) {
do {
KeyValues::GetName(local_34);
AllocPooledString((char *)local_30);
uVar9 = local_30[0];
iVar1 = FindOrCreatePassengerRole(this,local_30[0],local_20);
if (iVar1 != 0) {
iVar2 = CUtlVector<CPassengerSeat,CUtlMemory<CPassengerSeat,int>>::InsertBefore
((CUtlVector<CPassengerSeat,CUtlMemory<CPassengerSeat,int>> *)
(iVar1 + 4),*(int *)(iVar1 + 0x10));
ParseNPCPassengerSeat
(this,local_34,(CPassengerSeat *)(iVar2 * 0x30 + *(int *)(iVar1 + 4)));
iVar6 = *(int *)(this + 0x10);
CUtlVector<CPassengerInfo,CUtlMemory<CPassengerInfo,int>>::GrowVector
((CUtlVector<CPassengerInfo,CUtlMemory<CPassengerInfo,int>> *)(this + 4),1);
CUtlVector<CPassengerInfo,CUtlMemory<CPassengerInfo,int>>::ShiftElementsRight
((CUtlVector<CPassengerInfo,CUtlMemory<CPassengerInfo,int>> *)(this + 4),iVar6
,1);
iVar3 = iVar6 * 0x14;
puVar7 = (undefined4 *)(iVar3 + *(int *)(this + 4));
if (puVar7 == (undefined4 *)0x0) {
iVar8 = 0;
}
else {
*puVar7 = 0xffffffff;
puVar7[1] = 0xffffffff;
puVar7[2] = 0;
puVar7[3] = 0;
puVar7[4] = 0xffffffff;
iVar8 = *(int *)(this + 4) + iVar3;
}
*(undefined4 *)(iVar8 + 0x10) = 0xffffffff;
*(int *)(*(int *)(this + 4) + 4 + iVar3) = iVar2;
*(undefined4 *)(*(int *)(this + 4) + iVar6 * 0x14) = local_20[0];
*(undefined4 *)(*(int *)(this + 4) + 8 + iVar3) = uVar9;
*(undefined4 *)(*(int *)(this + 4) + 0xc + iVar3) =
*(undefined4 *)(*(int *)(iVar1 + 4) + iVar2 * 0x30);
local_34 = (KeyValues *)KeyValues::GetNextKey(local_34);
}
} while (local_34 != (KeyValues *)0x0);
}
if ((*(int *)(g_debug_npc_vehicle_roles._28_4_ + 0x30) != 0) &&
(Msg("Passenger Roles Parsed:\t%d\n\n",*(undefined4 *)(this + 0x24)),
0 < *(int *)(this + 0x24))) {
iVar1 = 0;
local_3c = 0;
do {
uVar9 = ((undefined4 *)(*(int *)(this + 0x18) + iVar1))[4];
puVar4 = *(undefined1 **)(*(int *)(this + 0x18) + iVar1);
if (puVar4 == (undefined1 *)0x0) {
puVar4 = &DAT_00d539c2;
}
Msg("\tPassenger Role:\t%s (%d seats)\n",puVar4,uVar9);
local_38 = 0;
iVar6 = *(int *)(this + 0x18) + iVar1;
if (0 < *(int *)(iVar6 + 0x10)) {
do {
iVar2 = local_38 * 0x30;
Msg("\t\tAttachment: %d\n",*(undefined4 *)(*(int *)(iVar6 + 4) + 4 + iVar2),uVar9);
puVar4 = *(undefined1 **)(*(int *)(*(int *)(this + 0x18) + 4 + iVar1) + 0x14 + iVar2);
Msg("\t\tEntries:\t%d\n",puVar4);
Msg("\t\t=====================\n");
iVar6 = *(int *)(*(int *)(this + 0x18) + 4 + iVar1) + iVar2;
if (0 < *(int *)(iVar6 + 0x14)) {
iVar3 = 0;
do {
puVar7 = (undefined4 *)(*(int *)(iVar6 + 8) + iVar3 * 8);
uVar9 = puVar7[1];
puVar4 = (undefined1 *)*puVar7;
if (puVar4 == (undefined1 *)0x0) {
puVar4 = &DAT_00d539c2;
}
iVar3 = iVar3 + 1;
Msg("\t\t\tAnimation:\t%s\t(Priority %d)\n",puVar4,uVar9);
iVar6 = *(int *)(*(int *)(this + 0x18) + 4 + iVar1) + iVar2;
} while (iVar3 < *(int *)(iVar6 + 0x14));
}
Msg(&DAT_00cff71e,puVar4,uVar9);
puVar4 = *(undefined1 **)(*(int *)(*(int *)(this + 0x18) + 4 + iVar1) + 0x28 + iVar2);
Msg("\t\tExits:\t%d\n",puVar4);
Msg("\t\t=====================\n");
iVar6 = *(int *)(this + 0x18) + iVar1;
iVar3 = *(int *)(iVar6 + 4) + iVar2;
if (0 < *(int *)(iVar3 + 0x28)) {
iVar8 = 0;
do {
puVar7 = (undefined4 *)(*(int *)(iVar3 + 0x1c) + iVar8 * 8);
uVar9 = puVar7[1];
puVar4 = (undefined1 *)*puVar7;
if (puVar4 == (undefined1 *)0x0) {
puVar4 = &DAT_00d539c2;
}
iVar8 = iVar8 + 1;
Msg("\t\t\tAnimation:\t%s\t(Priority %d)\n",puVar4,uVar9);
iVar6 = *(int *)(this + 0x18) + iVar1;
iVar3 = iVar2 + *(int *)(iVar6 + 4);
} while (iVar8 < *(int *)(iVar3 + 0x28));
}
local_38 = local_38 + 1;
} while (local_38 < *(int *)(iVar6 + 0x10));
}
iVar1 = iVar1 + 0x18;
Msg(&DAT_00cff71e,puVar4,uVar9);
local_3c = local_3c + 1;
} while (local_3c < *(int *)(this + 0x24));
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.