CMeleeWeaponInfoStore::LoadScriptsFromManifest
0x00544f80 · 692 bytes · __thiscall
_ZN21CMeleeWeaponInfoStore23LoadScriptsFromManifestEP14CUtlStringList
Decompiled
undefined (2 params)
/* CMeleeWeaponInfoStore::LoadScriptsFromManifest(CUtlStringList*) */
void __thiscall
CMeleeWeaponInfoStore::LoadScriptsFromManifest(CMeleeWeaponInfoStore *this,CUtlStringList *param_1)
{
char cVar1;
KeyValues *this_00;
IBaseFileSystem *pIVar2;
char *pcVar3;
int iVar4;
int iVar5;
undefined4 uVar6;
KeyValues *pKVar7;
int iVar8;
int in_GS_OFFSET;
uint in_stack_fffffda8;
uint uVar9;
KeyValues *local_234;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
this_00 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_fffffda8);
pKVar7 = this_00;
/* try { // try from 00544fd2 to 00544fd6 has its CatchHandler @ 00545244 */
KeyValues::KeyValues(this_00,"meleeweaponinfo",(IKeyValuesSystem *)0x0,false);
if (this_00 != (KeyValues *)0x0) {
KeyValues::UsesEscapeSequences(this_00,true);
pIVar2 = (IBaseFileSystem *)0x0;
if (filesystem != 0) {
pIVar2 = (IBaseFileSystem *)(filesystem + 4);
}
cVar1 = KeyValues::LoadFromFile(this_00,pIVar2,"scripts/melee/melee_manifest.txt","GAME");
if (cVar1 != '\0') {
local_234 = (KeyValues *)KeyValues::GetFirstSubKey(this_00);
if (local_234 != (KeyValues *)0x0) {
do {
pcVar3 = (char *)KeyValues::GetName(local_234);
iVar4 = _V_stricmp(pcVar3,"file");
if (iVar4 == 0) {
pcVar3 = (char *)KeyValues::GetString(local_234,(char *)0x0,"");
V_FileBase(pcVar3,local_220,0x200);
iVar4 = *(int *)(param_1 + 0xc);
if (iVar4 < 1) {
LAB_00545140:
cVar1 = CDirectorItemManager::IsMeleeWeaponAllowedToExist
(*(CDirectorItemManager **)(TheDirector + 0x62c),local_220);
if (cVar1 != '\0') {
uVar9 = 1;
(**(code **)(*g_pStringTableMeleeWeapons + 0x24))
(g_pStringTableMeleeWeapons,1,local_220,0xffffffff,0);
pKVar7 = KeyValues::operator_new((KeyValues *)0x2c,uVar9);
/* try { // try from 005451b1 to 005451b5 has its CatchHandler @ 00545232 */
KeyValues::KeyValues(pKVar7,"meleeweapon",(IKeyValuesSystem *)0x0,false);
if (pKVar7 != (KeyValues *)0x0) {
pcVar3 = (char *)KeyValues::GetString(local_234,(char *)0x0,"");
pIVar2 = (IBaseFileSystem *)0x0;
if (filesystem != 0) {
pIVar2 = (IBaseFileSystem *)(filesystem + 4);
}
cVar1 = KeyValues::LoadFromFile(pKVar7,pIVar2,pcVar3,"GAME");
if (cVar1 != '\0') {
RegisterMeleeWeaponType(this,local_220,pKVar7);
}
KeyValues::deleteThis();
}
}
}
else {
iVar8 = 0;
do {
iVar5 = _V_strcmp(local_220,*(char **)(*(int *)param_1 + iVar8 * 4));
if (iVar5 == 0) goto LAB_00545140;
iVar8 = iVar8 + 1;
} while (iVar8 != iVar4);
}
}
else {
uVar6 = KeyValues::GetName(local_234);
Error("Expecting \'file\', got %s\n",uVar6);
}
local_234 = (KeyValues *)KeyValues::GetNextKey(local_234);
} while (local_234 != (KeyValues *)0x0);
}
}
KeyValues::deleteThis();
pKVar7 = this_00;
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail(pKVar7);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.