RecreateTransitionedPlayers
0x008f6750 · 304 bytes · __cdecl
_Z27RecreateTransitionedPlayersP9KeyValues
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* RecreateTransitionedPlayers(KeyValues*) */
void RecreateTransitionedPlayers(KeyValues *param_1)
{
KeyValues *this;
char *pcVar1;
int iVar2;
undefined4 local_10;
CUtlVector<PlayerSaveData,CUtlMemory<PlayerSaveData,int>>::RemoveAll
((CUtlVector<PlayerSaveData,CUtlMemory<PlayerSaveData,int>> *)&g_SavedPlayers);
CUtlMemory<PlayerSaveData,int>::Purge((CUtlMemory<PlayerSaveData,int> *)&g_SavedPlayers);
_DAT_0100e51c = g_SavedPlayers;
CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>>::RemoveAll
((CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>> *)
&g_SavedSurvivorBots);
CUtlMemory<SurvivorBotSaveData,int>::Purge
((CUtlMemory<SurvivorBotSaveData,int> *)&g_SavedSurvivorBots);
_DAT_0100e508 = g_SavedSurvivorBots;
this = (KeyValues *)KeyValues::GetFirstSubKey(param_1);
do {
if (this == (KeyValues *)0x0) {
return;
}
while ((pcVar1 = (char *)KeyValues::GetName(this), pcVar1 == "player" ||
(iVar2 = _V_stricmp("player",pcVar1), iVar2 == 0))) {
local_10 = KeyValues::MakeCopy(this);
/* try { // try from 008f685e to 008f6862 has its CatchHandler @ 008f6898 */
CUtlVector<PlayerSaveData,CUtlMemory<PlayerSaveData,int>>::InsertBefore
((CUtlVector<PlayerSaveData,CUtlMemory<PlayerSaveData,int>> *)&g_SavedPlayers,
DAT_0100e518,(PlayerSaveData *)&local_10);
KeyValues::deleteThis();
this = (KeyValues *)KeyValues::GetNextKey(this);
if (this == (KeyValues *)0x0) {
return;
}
}
pcVar1 = (char *)KeyValues::GetName(this);
if ((pcVar1 == "survivorbot") || (iVar2 = _V_stricmp("survivorbot",pcVar1), iVar2 == 0)) {
local_10 = KeyValues::MakeCopy(this);
/* try { // try from 008f67fa to 008f67fe has its CatchHandler @ 008f6883 */
CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>>::InsertBefore
((CUtlVector<SurvivorBotSaveData,CUtlMemory<SurvivorBotSaveData,int>> *)
&g_SavedSurvivorBots,DAT_0100e504,(SurvivorBotSaveData *)&local_10);
KeyValues::deleteThis();
}
this = (KeyValues *)KeyValues::GetNextKey(this);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.