L L4D2node

CPrecacheHandler::CacheResourceFile

0x00497010 · 453 bytes · __thiscall

_ZN16CPrecacheHandler17CacheResourceFileEPKcbP16ResourceList_t__

Decompiled

undefined (4 params)

/* CPrecacheHandler::CacheResourceFile(char const*, bool, ResourceList_t__*) */

void __thiscall
CPrecacheHandler::CacheResourceFile
          (CPrecacheHandler *this,char *param_1,bool param_2,ResourceList_t__ *param_3)

{
  char *pcVar1;
  char cVar2;
  KeyValues *pKVar3;
  IBaseFileSystem *pIVar4;
  char *pcVar5;
  char *pcVar6;
  int iVar7;
  char *pcVar8;
  int iVar9;
  uint in_stack_ffffffa8;
  
  pKVar3 = KeyValues::operator_new((KeyValues *)0x2c,in_stack_ffffffa8);
                    /* try { // try from 0049705d to 00497061 has its CatchHandler @ 004971e5 */
  KeyValues::KeyValues(pKVar3,"ResourceFile",(IKeyValuesSystem *)0x0,false);
  pIVar4 = (IBaseFileSystem *)0x0;
  if (g_pFullFileSystem != 0) {
    pIVar4 = (IBaseFileSystem *)(g_pFullFileSystem + 4);
  }
  cVar2 = KeyValues::LoadFromFile(pKVar3,pIVar4,param_1,"GAME");
  if (cVar2 == '\0') {
    Warning("Can\'t open %s for client precache info.",param_1);
  }
  else {
    pKVar3 = (KeyValues *)KeyValues::GetFirstSubKey(pKVar3);
    while (pKVar3 != (KeyValues *)0x0) {
      pcVar5 = (char *)KeyValues::GetName(pKVar3);
      pcVar6 = (char *)KeyValues::GetString(pKVar3,(char *)0x0,"");
      iVar7 = _V_strlen(pcVar5);
      if ((iVar7 == 0) || (iVar7 = _V_strlen(pcVar6), iVar7 == 0)) {
LAB_004970b0:
        pKVar3 = (KeyValues *)KeyValues::GetNextKey(pKVar3);
      }
      else {
        iVar7 = 0;
        do {
          pcVar1 = (&s_pPrecacheResourceTypeName)[iVar7];
          pcVar8 = (char *)KeyValues::GetName(pKVar3);
          iVar9 = _V_stricmp(pcVar8,pcVar1);
          if (iVar9 == 0) {
            (*(code *)**(undefined4 **)this)(this,iVar7,pcVar6,param_2,param_3,0);
            goto LAB_004970b0;
          }
          iVar7 = iVar7 + 1;
        } while (iVar7 != 0xc);
        Warning("Error in precache file \"%s\":\n",param_1);
        Warning("\tUnknown resource type specified \"%s\", value \"%s\"\n",pcVar5,pcVar6);
        pKVar3 = (KeyValues *)KeyValues::GetNextKey(pKVar3);
      }
    }
  }
  KeyValues::deleteThis();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)