KeyValues::RecursiveMergeKeyValues
0x00b70250 · 151 bytes · __thiscall
_ZN9KeyValues23RecursiveMergeKeyValuesEPS_
Decompiled
undefined (2 params)
/* KeyValues::RecursiveMergeKeyValues(KeyValues*) */
void __thiscall KeyValues::RecursiveMergeKeyValues(KeyValues *this,KeyValues *param_1)
{
KeyValues *this_00;
KeyValues *this_01;
int iVar1;
char *pcVar2;
char *pcVar3;
int iVar4;
undefined4 uVar5;
this_00 = *(KeyValues **)(param_1 + 0x20);
do {
if (this_00 == (KeyValues *)0x0) {
return;
}
for (this_01 = *(KeyValues **)(this + 0x20); this_01 != (KeyValues *)0x0;
this_01 = *(KeyValues **)(this_01 + 0x1c)) {
pcVar2 = (char *)GetName(this_01);
pcVar3 = (char *)GetName(this_00);
iVar4 = _V_strcmp(pcVar3,pcVar2);
if (iVar4 == 0) {
RecursiveMergeKeyValues(this_01,this_00);
goto LAB_00b702ad;
}
}
uVar5 = MakeCopy(this_00);
iVar4 = *(int *)(this + 0x20);
if (iVar4 == 0) {
*(undefined4 *)(this + 0x20) = uVar5;
}
else {
for (iVar1 = *(int *)(iVar4 + 0x1c); iVar1 != 0; iVar1 = *(int *)(iVar1 + 0x1c)) {
iVar4 = iVar1;
}
*(undefined4 *)(iVar4 + 0x1c) = uVar5;
}
LAB_00b702ad:
this_00 = *(KeyValues **)(this_00 + 0x1c);
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.