CTerrorPlayer::PrecacheSurvivorModels
0x009c8e20 · 1035 bytes · __thiscall
_ZN13CTerrorPlayer22PrecacheSurvivorModelsEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorPlayer::PrecacheSurvivorModels() */
void __thiscall CTerrorPlayer::PrecacheSurvivorModels(CTerrorPlayer *this)
{
uint *puVar1;
char cVar2;
int iVar3;
KeyValues *pKVar4;
CDirector *this_00;
char *pcVar5;
int iVar6;
int iVar7;
int in_GS_OFFSET;
CDirector *pCVar8;
undefined4 local_144;
undefined4 local_140;
undefined4 local_138;
undefined4 local_134;
CDirector *local_130;
CFmtStrN<256> local_12c [5];
char local_127 [263];
int local_20;
local_144 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
local_140 = 0;
if (_towlower == (CDirector *)0x0) {
local_130 = (CDirector *)0x0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_144,0,0,0,0,"/data/src/game/server/terror/terrorplayer.cpp",0x6cd,
&PrecacheSurvivorModels()::tm_fmt,"(%s)%s","SURVIVOR","PrecacheSurvivorModels");
local_130 = _towlower;
}
iVar6 = _DAT_0105db00;
local_138 = local_144;
local_134 = local_140;
/* try { // try from 009c90de to 009c913e has its CatchHandler @ 009c9260 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
if (*(char **)_DAT_0105d15c != "PrecacheSurvivorModels") {
_DAT_0105d15c =
(CDirector *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd13a46,(char *)0x0,0xce37cb);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + *(int *)(_DAT_0105d15c + 0x70) * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 009c8ef9 to 009c9051 has its CatchHandler @ 009c923c */
iVar3 = CTerrorGameRules::GetSurvivorSet();
iVar6 = (uint)(iVar3 == 1) * 4 + 4;
iVar3 = (uint)(iVar3 == 1) << 2;
if (*(int *)(precache_all_survivors._28_4_ + 0x30) != 0) {
iVar3 = 0;
iVar6 = 8;
}
iVar7 = iVar3 * 4;
do {
PrecachePlayerModelAndMaterials
((CBaseAnimating *)this,*(char **)(SurvivorModels + iVar7),"null",(CUtlVector *)0x0);
iVar3 = iVar3 + 1;
iVar7 = iVar7 + 4;
} while (iVar3 < iVar6);
ConVar::Revert((ConVar *)ZombiePopulation);
CNavMesh::GetPlacesFromNavFile(TheNavMesh,(bool *)0x0);
pCVar8 = TheDirector;
pKVar4 = (KeyValues *)CDirector::GetPopulationData(TheDirector);
if (pKVar4 != (KeyValues *)0x0) {
pcVar5 = "FCVAR_NEVER_AS_STRING";
if ((ZombiePopulation[0x15] & 0x10) == 0) {
pcVar5 = "";
if (*(char **)(ZombiePopulation._28_4_ + 0x24) != (char *)0x0) {
pcVar5 = *(char **)(ZombiePopulation._28_4_ + 0x24);
}
}
this_00 = (CDirector *)KeyValues::FindKey(pKVar4,pcVar5,false);
pCVar8 = (CDirector *)pKVar4;
if (this_00 != (CDirector *)0x0) {
for (pKVar4 = (KeyValues *)KeyValues::GetFirstSubKey((KeyValues *)this_00);
iVar6 = _DAT_0105db00, pKVar4 != (KeyValues *)0x0;
pKVar4 = (KeyValues *)KeyValues::GetNextKey(pKVar4)) {
pcVar5 = (char *)KeyValues::GetName(pKVar4);
iVar6 = V_strnicmp(pcVar5,"survivor",8);
if (iVar6 == 0) {
CFmtStrN<256>::CFmtStrN(local_12c,"models/survivors/%s.mdl",pcVar5);
PrecachePlayerModelAndMaterials((CBaseAnimating *)this,local_127,"null",(CUtlVector *)0x0)
;
}
this_00 = (CDirector *)pKVar4;
}
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
this_00 = _DAT_0105d15c;
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = *(CDirector **)(_DAT_0105d15c + 100);
}
DAT_0105d158 = _DAT_0105d15c == (CDirector *)0x105d160;
}
if (local_130 != (CDirector *)0x0) {
this_00 = local_130;
(**(code **)(local_130 + 0x54))(local_130,local_138,local_134,0,0,0);
}
goto LAB_009c90ba;
}
}
this_00 = pCVar8;
iVar6 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar6 == iVar3)) {
this_00 = _DAT_0105d15c;
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = *(CDirector **)(_DAT_0105d15c + 100);
}
DAT_0105d158 = _DAT_0105d15c == (CDirector *)0x105d160;
}
if (local_130 != (CDirector *)0x0) {
this_00 = local_130;
(**(code **)(local_130 + 0x54))(local_130,local_138,local_134,0,0,0);
}
LAB_009c90ba:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail(this_00);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.