UTIL_EntityByIndex
0x00b2b0b0 · 62 bytes · __cdecl
_Z18UTIL_EntityByIndexi
Decompiled
undefined (1 param)
/* UTIL_EntityByIndex(int) */
undefined4 UTIL_EntityByIndex(int param_1)
{
int *piVar1;
byte *pbVar2;
undefined4 uVar3;
if ((((0 < param_1) && ((uint)param_1 < 0x800)) && (*(int *)(gpGlobals + 0x58) != 0)) &&
((pbVar2 = (byte *)(param_1 * 0x10 + *(int *)(gpGlobals + 0x58)), (*pbVar2 & 2) == 0 &&
(piVar1 = *(int **)(pbVar2 + 0xc), piVar1 != (int *)0x0)))) {
/* WARNING: Could not recover jumptable at 0x00b2b0e8. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar3 = (**(code **)(*piVar1 + 0x18))();
return uVar3;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.