CGrenadierAwardTemplate::FireGameEvent
0x008530f0 · 1642 bytes · __thiscall
_ZN23CGrenadierAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CGrenadierAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CGrenadierAwardTemplate::FireGameEvent(CGrenadierAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *pCVar4;
CBaseEntity *pCVar5;
int iVar6;
CBaseCombatCharacter *pCVar7;
CBaseCombatCharacter *pCVar8;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (pcVar2 == (char *)0x0) {
return;
}
this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
if (this_00 == (CBaseEntity *)0x0) {
return;
}
iVar3 = CBaseEntity::GetTeamNumber(this_00);
if (iVar3 != 2) {
return;
}
if ((pcVar2 == "player_death") || (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar4 = (CBaseEntity *)UTIL_EntityByIndex(iVar3);
}
else {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
if (pCVar5 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar5) {
return;
}
iVar3 = CBaseEntity::GetTeamNumber(this_00);
iVar6 = CBaseEntity::GetTeamNumber(pCVar4);
if (iVar3 == iVar6) {
return;
}
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if (((((pcVar2 != "pipe_bomb") && (iVar3 = _V_stricmp(pcVar2,"pipe_bomb"), iVar3 != 0)) &&
(pcVar2 != "molotov")) &&
((iVar3 = _V_stricmp(pcVar2,"molotov"), iVar3 != 0 && (pcVar2 != "inferno")))) &&
(iVar3 = _V_stricmp(pcVar2,"inferno"), iVar3 != 0)) {
return;
}
pCVar8 = *(CBaseCombatCharacter **)(this + 0x10);
*(CBaseCombatCharacter **)(this + 0x10) = pCVar8 + 1;
if (((int)(pCVar8 + 1) < 10) && (*(char **)(pCVar4 + 0x7c) != "witch")) {
cVar1 = CBaseEntity::ClassMatchesComplex(pCVar4,"witch");
goto joined_r0x008533aa;
}
}
else {
if ((pcVar2 == "player_incapacitated") ||
(iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar7 = (CBaseCombatCharacter *)UTIL_EntityByIndex(iVar3);
pCVar8 = (CBaseCombatCharacter *)0x0;
}
else {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar7 = (CBaseCombatCharacter *)UTIL_PlayerByUserId(iVar3);
pCVar8 = pCVar7;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (pCVar7 == (CBaseCombatCharacter *)0x0) {
return;
}
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar4) {
return;
}
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((((pcVar2 != "pipe_bomb") && (iVar3 = _V_stricmp(pcVar2,"pipe_bomb"), iVar3 != 0)) &&
(pcVar2 != "molotov")) &&
((iVar3 = _V_stricmp(pcVar2,"molotov"), iVar3 != 0 && (pcVar2 != "inferno")))) {
iVar3 = _V_stricmp(pcVar2,"inferno");
joined_r0x008534c1:
if (iVar3 != 0) {
return;
}
}
}
else {
if ((pcVar2 != "player_hurt") && (iVar3 = _V_stricmp(pcVar2,"player_hurt"), iVar3 != 0)) {
if ((pcVar2 == "weapon_fire") || (iVar3 = _V_stricmp(pcVar2,"weapon_fire"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (this_00 != pCVar4) {
return;
}
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((((pcVar2 != "pipe_bomb") && (iVar3 = _V_stricmp(pcVar2,"pipe_bomb"), iVar3 != 0)) &&
(pcVar2 != "molotov")) &&
(((iVar3 = _V_stricmp(pcVar2,"molotov"), iVar3 != 0 && (pcVar2 != "inferno")) &&
(iVar3 = _V_stricmp(pcVar2,"inferno"), iVar3 != 0)))) {
return;
}
}
else if ((pcVar2 != "map_transition") &&
(iVar3 = _V_stricmp(pcVar2,"map_transition"), iVar3 != 0)) {
if ((pcVar2 != "player_first_spawn") &&
(iVar3 = _V_stricmp(pcVar2,"player_first_spawn"), iVar3 != 0)) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (this_00 != pCVar4) {
return;
}
}
goto LAB_00853250;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar7 = (CBaseCombatCharacter *)UTIL_EntityByIndex(iVar3);
pCVar8 = (CBaseCombatCharacter *)0x0;
}
else {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar7 = (CBaseCombatCharacter *)UTIL_PlayerByUserId(iVar3);
pCVar8 = pCVar7;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (pCVar7 == (CBaseCombatCharacter *)0x0) {
return;
}
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar4) {
return;
}
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if (pcVar2 != "pipe_bomb") {
iVar3 = _V_stricmp(pcVar2,"pipe_bomb");
goto joined_r0x008534c1;
}
}
if (pCVar8 == (CBaseCombatCharacter *)0x0) {
return;
}
cVar1 = CBaseCombatCharacter::IsA(pCVar8,8);
joined_r0x008533aa:
if (cVar1 == '\0') {
return;
}
}
(**(code **)(*(int *)this + 0x14))(this,0xf,0,pCVar8);
LAB_00853250:
*(undefined4 *)(this + 0x10) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.