L L4D2node

CGrenadeExpertAwardTemplate::FireGameEvent

0x008525d0 · 1704 bytes · __thiscall

_ZN27CGrenadeExpertAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CGrenadeExpertAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CGrenadeExpertAwardTemplate::FireGameEvent(CGrenadeExpertAwardTemplate *this,IGameEvent *param_1)

{
  char *pcVar1;
  CBaseEntity *this_00;
  int iVar2;
  CBaseEntity *pCVar3;
  CBaseEntity *pCVar4;
  int iVar5;
  uint uVar6;
  
  pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (pcVar1 == (char *)0x0) {
    return;
  }
  this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
  if (this_00 == (CBaseEntity *)0x0) {
    return;
  }
  iVar2 = CBaseEntity::GetTeamNumber(this_00);
  if (iVar2 != 2) {
    return;
  }
  if ((pcVar1 == "player_incapacitated") ||
     (iVar2 = _V_stricmp(pcVar1,"player_incapacitated"), iVar2 == 0)) {
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    if (iVar2 == 0) {
      iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
      if (iVar2 == 0) {
        return;
      }
      iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
      pCVar3 = (CBaseEntity *)UTIL_EntityByIndex(iVar2);
    }
    else {
      iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
    }
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
    pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
    if (pCVar3 == (CBaseEntity *)0x0) {
      return;
    }
    if (pCVar4 == (CBaseEntity *)0x0) {
      return;
    }
    if (this_00 != pCVar4) {
      return;
    }
    pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
    if ((pcVar1 != "pipe_bomb") && (iVar2 = _V_stricmp(pcVar1,"pipe_bomb"), iVar2 != 0)) {
      if ((pcVar1 != "molotov") &&
         (((iVar2 = _V_stricmp(pcVar1,"molotov"), iVar2 != 0 && (pcVar1 != "inferno")) &&
          (iVar2 = _V_stricmp(pcVar1,"inferno"), iVar2 != 0)))) {
        return;
      }
      iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
      iVar5 = CBaseEntity::GetTeamNumber(this_00);
      if (iVar2 == iVar5) {
LAB_008528fd:
        this[0x1c] = (CGrenadeExpertAwardTemplate)0x1;
        return;
      }
      goto LAB_00852a38;
    }
  }
  else {
    if ((pcVar1 != "player_hurt") && (iVar2 = _V_stricmp(pcVar1,"player_hurt"), iVar2 != 0)) {
      if ((pcVar1 != "infected_hurt") && (iVar2 = _V_stricmp(pcVar1,"infected_hurt"), iVar2 != 0)) {
        if ((pcVar1 == "weapon_fire") || (iVar2 = _V_stricmp(pcVar1,"weapon_fire"), iVar2 == 0)) {
          iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
          if (iVar2 == 0) {
            return;
          }
          iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
          pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
          if (this_00 != pCVar3) {
            return;
          }
          pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
          if ((pcVar1 == "pipe_bomb") || (iVar2 = _V_stricmp(pcVar1,"pipe_bomb"), iVar2 == 0)) {
            if (this[0x15] == (CGrenadeExpertAwardTemplate)0x0) {
              this[0x16] = (CGrenadeExpertAwardTemplate)0x1;
            }
            *(int *)(this + 0x10) = *(int *)(this + 0x10) + 1;
            this[0x15] = (CGrenadeExpertAwardTemplate)0x0;
            return;
          }
          if ((((pcVar1 != "molotov") && (iVar2 = _V_stricmp(pcVar1,"molotov"), iVar2 != 0)) &&
              (pcVar1 != "inferno")) && (iVar2 = _V_stricmp(pcVar1,"inferno"), iVar2 != 0)) {
            return;
          }
          if (this[0x1d] == (CGrenadeExpertAwardTemplate)0x0) {
            this[0x1e] = (CGrenadeExpertAwardTemplate)0x1;
          }
          *(int *)(this + 0x18) = *(int *)(this + 0x18) + 1;
          this[0x1d] = (CGrenadeExpertAwardTemplate)0x0;
          return;
        }
        if ((pcVar1 != "finale_win") && (iVar2 = _V_stricmp(pcVar1,"finale_win"), iVar2 != 0)) {
          if ((pcVar1 == "player_first_spawn") ||
             (iVar2 = _V_stricmp(pcVar1,"player_first_spawn"), iVar2 == 0)) {
            iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
            if (iVar2 == 0) {
              return;
            }
            iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
            pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
            if (this_00 != pCVar3) {
              return;
            }
            *(undefined4 *)(this + 0x10) = 0;
            this[0x14] = (CGrenadeExpertAwardTemplate)0x0;
            this[0x15] = (CGrenadeExpertAwardTemplate)0x1;
            this[0x16] = (CGrenadeExpertAwardTemplate)0x0;
            *(undefined4 *)(this + 0x18) = 0;
            this[0x1c] = (CGrenadeExpertAwardTemplate)0x0;
            this[0x1d] = (CGrenadeExpertAwardTemplate)0x1;
            this[0x1e] = (CGrenadeExpertAwardTemplate)0x0;
            this[0x1f] = (CGrenadeExpertAwardTemplate)0x0;
            if ((*(int *)(this_00 + 0x30d8) != 0) &&
               ((*(byte *)(*(int *)(this_00 + 0x30d8) + 300) & 0x80) != 0)) {
              this[0x20] = (CGrenadeExpertAwardTemplate)0x1;
              return;
            }
            this[0x20] = (CGrenadeExpertAwardTemplate)0x0;
            return;
          }
          if ((pcVar1 != "player_death") && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0))
          {
            return;
          }
          iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
          if (iVar2 == 0) {
            return;
          }
          iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
          pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
          if (this_00 != pCVar3) {
            return;
          }
          if (pCVar3 == (CBaseEntity *)0x0) {
            return;
          }
          this[0x1f] = (CGrenadeExpertAwardTemplate)0x1;
          return;
        }
        if (this[0x1f] != (CGrenadeExpertAwardTemplate)0x0) {
          return;
        }
        if (this[0x20] == (CGrenadeExpertAwardTemplate)0x0) {
          return;
        }
        if (((2 < *(int *)(this + 0x10)) && (this[0x14] == (CGrenadeExpertAwardTemplate)0x0)) &&
           ((this[0x16] == (CGrenadeExpertAwardTemplate)0x0 &&
            (this[0x15] != (CGrenadeExpertAwardTemplate)0x0)))) {
          (**(code **)(*(int *)this + 0x14))(this,0x26,0);
        }
        if (*(int *)(this + 0x18) < 3) {
          return;
        }
        if (this[0x1c] != (CGrenadeExpertAwardTemplate)0x0) {
          return;
        }
        if (this[0x1e] != (CGrenadeExpertAwardTemplate)0x0) {
          return;
        }
        if (this[0x1d] == (CGrenadeExpertAwardTemplate)0x0) {
          return;
        }
        (**(code **)(*(int *)this + 0x14))(this,0x27,0);
        return;
      }
      iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
      pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
      uVar6 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
      if (this_00 != pCVar3) {
        return;
      }
      if ((uVar6 & 0x8000040) != 0x40) {
        if ((uVar6 & 0x808) != 8) {
          return;
        }
LAB_00852a38:
        this[0x1d] = (CGrenadeExpertAwardTemplate)0x1;
        return;
      }
      goto LAB_00852c2e;
    }
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
    pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
    uVar6 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
    if (this_00 != pCVar4) {
      return;
    }
    if (pCVar3 == (CBaseEntity *)0x0) {
      return;
    }
    if ((uVar6 & 0x8000040) != 0x40) {
      if ((uVar6 & 8) == 0) {
        return;
      }
      iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
      iVar5 = CBaseEntity::GetTeamNumber(this_00);
      if ((iVar2 == iVar5) && ((uVar6 & 0x800) == 0)) goto LAB_008528fd;
      iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
      iVar5 = CBaseEntity::GetTeamNumber(this_00);
      if (iVar2 == iVar5) {
        return;
      }
      goto LAB_00852a38;
    }
  }
  iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
  iVar5 = CBaseEntity::GetTeamNumber(this_00);
  if (iVar2 == iVar5) {
    this[0x14] = (CGrenadeExpertAwardTemplate)0x1;
    return;
  }
LAB_00852c2e:
  this[0x15] = (CGrenadeExpertAwardTemplate)0x1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)