CGrenadeExpertAwardTemplate::FireGameEvent
0x008525d0 · 1704 bytes · __thiscall
_ZN27CGrenadeExpertAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CGrenadeExpertAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CGrenadeExpertAwardTemplate::FireGameEvent(CGrenadeExpertAwardTemplate *this,IGameEvent *param_1)
{
char *pcVar1;
CBaseEntity *this_00;
int iVar2;
CBaseEntity *pCVar3;
CBaseEntity *pCVar4;
int iVar5;
uint uVar6;
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (pcVar1 == (char *)0x0) {
return;
}
this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
if (this_00 == (CBaseEntity *)0x0) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != 2) {
return;
}
if ((pcVar1 == "player_incapacitated") ||
(iVar2 = _V_stricmp(pcVar1,"player_incapacitated"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar2 == 0) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar2 == 0) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar3 = (CBaseEntity *)UTIL_EntityByIndex(iVar2);
}
else {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar4) {
return;
}
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar1 != "pipe_bomb") && (iVar2 = _V_stricmp(pcVar1,"pipe_bomb"), iVar2 != 0)) {
if ((pcVar1 != "molotov") &&
(((iVar2 = _V_stricmp(pcVar1,"molotov"), iVar2 != 0 && (pcVar1 != "inferno")) &&
(iVar2 = _V_stricmp(pcVar1,"inferno"), iVar2 != 0)))) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar5 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 == iVar5) {
LAB_008528fd:
this[0x1c] = (CGrenadeExpertAwardTemplate)0x1;
return;
}
goto LAB_00852a38;
}
}
else {
if ((pcVar1 != "player_hurt") && (iVar2 = _V_stricmp(pcVar1,"player_hurt"), iVar2 != 0)) {
if ((pcVar1 != "infected_hurt") && (iVar2 = _V_stricmp(pcVar1,"infected_hurt"), iVar2 != 0)) {
if ((pcVar1 == "weapon_fire") || (iVar2 = _V_stricmp(pcVar1,"weapon_fire"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar2 == 0) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (this_00 != pCVar3) {
return;
}
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar1 == "pipe_bomb") || (iVar2 = _V_stricmp(pcVar1,"pipe_bomb"), iVar2 == 0)) {
if (this[0x15] == (CGrenadeExpertAwardTemplate)0x0) {
this[0x16] = (CGrenadeExpertAwardTemplate)0x1;
}
*(int *)(this + 0x10) = *(int *)(this + 0x10) + 1;
this[0x15] = (CGrenadeExpertAwardTemplate)0x0;
return;
}
if ((((pcVar1 != "molotov") && (iVar2 = _V_stricmp(pcVar1,"molotov"), iVar2 != 0)) &&
(pcVar1 != "inferno")) && (iVar2 = _V_stricmp(pcVar1,"inferno"), iVar2 != 0)) {
return;
}
if (this[0x1d] == (CGrenadeExpertAwardTemplate)0x0) {
this[0x1e] = (CGrenadeExpertAwardTemplate)0x1;
}
*(int *)(this + 0x18) = *(int *)(this + 0x18) + 1;
this[0x1d] = (CGrenadeExpertAwardTemplate)0x0;
return;
}
if ((pcVar1 != "finale_win") && (iVar2 = _V_stricmp(pcVar1,"finale_win"), iVar2 != 0)) {
if ((pcVar1 == "player_first_spawn") ||
(iVar2 = _V_stricmp(pcVar1,"player_first_spawn"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar2 == 0) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (this_00 != pCVar3) {
return;
}
*(undefined4 *)(this + 0x10) = 0;
this[0x14] = (CGrenadeExpertAwardTemplate)0x0;
this[0x15] = (CGrenadeExpertAwardTemplate)0x1;
this[0x16] = (CGrenadeExpertAwardTemplate)0x0;
*(undefined4 *)(this + 0x18) = 0;
this[0x1c] = (CGrenadeExpertAwardTemplate)0x0;
this[0x1d] = (CGrenadeExpertAwardTemplate)0x1;
this[0x1e] = (CGrenadeExpertAwardTemplate)0x0;
this[0x1f] = (CGrenadeExpertAwardTemplate)0x0;
if ((*(int *)(this_00 + 0x30d8) != 0) &&
((*(byte *)(*(int *)(this_00 + 0x30d8) + 300) & 0x80) != 0)) {
this[0x20] = (CGrenadeExpertAwardTemplate)0x1;
return;
}
this[0x20] = (CGrenadeExpertAwardTemplate)0x0;
return;
}
if ((pcVar1 != "player_death") && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0))
{
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar2 == 0) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (this_00 != pCVar3) {
return;
}
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
this[0x1f] = (CGrenadeExpertAwardTemplate)0x1;
return;
}
if (this[0x1f] != (CGrenadeExpertAwardTemplate)0x0) {
return;
}
if (this[0x20] == (CGrenadeExpertAwardTemplate)0x0) {
return;
}
if (((2 < *(int *)(this + 0x10)) && (this[0x14] == (CGrenadeExpertAwardTemplate)0x0)) &&
((this[0x16] == (CGrenadeExpertAwardTemplate)0x0 &&
(this[0x15] != (CGrenadeExpertAwardTemplate)0x0)))) {
(**(code **)(*(int *)this + 0x14))(this,0x26,0);
}
if (*(int *)(this + 0x18) < 3) {
return;
}
if (this[0x1c] != (CGrenadeExpertAwardTemplate)0x0) {
return;
}
if (this[0x1e] != (CGrenadeExpertAwardTemplate)0x0) {
return;
}
if (this[0x1d] == (CGrenadeExpertAwardTemplate)0x0) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x27,0);
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
uVar6 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
if (this_00 != pCVar3) {
return;
}
if ((uVar6 & 0x8000040) != 0x40) {
if ((uVar6 & 0x808) != 8) {
return;
}
LAB_00852a38:
this[0x1d] = (CGrenadeExpertAwardTemplate)0x1;
return;
}
goto LAB_00852c2e;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
uVar6 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"type",0);
if (this_00 != pCVar4) {
return;
}
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
if ((uVar6 & 0x8000040) != 0x40) {
if ((uVar6 & 8) == 0) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar5 = CBaseEntity::GetTeamNumber(this_00);
if ((iVar2 == iVar5) && ((uVar6 & 0x800) == 0)) goto LAB_008528fd;
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar5 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 == iVar5) {
return;
}
goto LAB_00852a38;
}
}
iVar2 = CBaseEntity::GetTeamNumber(pCVar3);
iVar5 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 == iVar5) {
this[0x14] = (CGrenadeExpertAwardTemplate)0x1;
return;
}
LAB_00852c2e:
this[0x15] = (CGrenadeExpertAwardTemplate)0x1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.