CProtectorAwardTemplate::FireGameEvent
0x0085bc90 · 1002 bytes · __thiscall
_ZN23CProtectorAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CProtectorAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CProtectorAwardTemplate::FireGameEvent(CProtectorAwardTemplate *this,IGameEvent *param_1)
{
float fVar1;
CBaseCombatCharacter *this_00;
char cVar2;
char *pcVar3;
CBaseEntity *this_01;
int iVar4;
CBaseEntity *pCVar5;
CBaseEntity *pCVar6;
int iVar7;
longdouble lVar8;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
CBaseCombatCharacter *local_20;
pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar3 != (char *)0x0) &&
(this_01 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_01 != (CBaseEntity *)0x0)) && (iVar4 = CBaseEntity::GetTeamNumber(this_01), iVar4 == 2))
{
if ((pcVar3 == "player_death") || (iVar4 = _V_stricmp(pcVar3,"player_death"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar4 == 0) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar4 == 0) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar5 = (CBaseEntity *)UTIL_EntityByIndex(iVar4);
}
else {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
}
if ((*(float *)(this + 0x18) <= 0.0) ||
(lVar8 = (longdouble)CountdownTimer::Now(), *(float *)(this + 0x18) <= (float)lVar8)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar6 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if ((pCVar5 != (CBaseEntity *)0x0) &&
((pCVar6 != (CBaseEntity *)0x0 && (this_01 == pCVar6)))) {
iVar4 = CBaseEntity::GetTeamNumber(this_01);
iVar7 = CBaseEntity::GetTeamNumber(pCVar5);
if (iVar4 != iVar7) {
cVar2 = (**(code **)(*(int *)pCVar5 + 0x16c))(pCVar5);
if (cVar2 != '\0') {
cVar2 = (**(code **)(*(int *)pCVar5 + 0x16c))(pCVar5);
pCVar6 = (CBaseEntity *)0x0;
if (cVar2 != '\0') {
pCVar6 = pCVar5;
}
iVar4 = CBaseEntity::GetTeamNumber(pCVar6);
if ((iVar4 == 3) &&
(iVar4 = (**(code **)(*(int *)pCVar6 + 0x544))(pCVar6), iVar4 == 2)) {
return;
}
}
local_2c = (**(code **)(*(int *)pCVar5 + 0x144))(pCVar5);
local_28 = 0x471c4000;
local_24 = 0xbf800000;
local_20 = (CBaseCombatCharacter *)0x0;
ForEachSurvivor<FindFriendInDanger>((FindFriendInDanger *)&local_2c);
this_00 = local_20;
if (((local_20 != (CBaseCombatCharacter *)0x0) && (this_01 != (CBaseEntity *)local_20))
&& ((((local_20[0x33dc] != (CBaseCombatCharacter)0x0 ||
((local_20[0x39f1] != (CBaseCombatCharacter)0x0 ||
(cVar2 = (**(code **)(*(int *)local_20 + 0x89c))(local_20), cVar2 != '\0'))))
|| ((iVar4 = CBaseCombatCharacter::GetActiveWeapon(this_00), iVar4 != 0 &&
(*(char *)(iVar4 + 0x1459) != '\0')))) ||
(cVar2 = (**(code **)(*(int *)this_00 + 0x424))(this_00,pCVar5), cVar2 == '\0')))
) {
(**(code **)(*(int *)this + 0x14))(this,0x43,this_00);
lVar8 = (longdouble)CountdownTimer::Now();
if ((float)lVar8 + 2.0 != *(float *)(this + 0x18)) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x18);
*(float *)(this + 0x18) = (float)lVar8 + 2.0;
}
if (*(float *)(this + 0x14) != 2.0) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x14);
*(undefined4 *)(this + 0x14) = 0x40000000;
}
}
}
}
}
}
else {
if ((pcVar3 == "map_transition") || (iVar4 = _V_stricmp(pcVar3,"map_transition"), iVar4 == 0))
{
fVar1 = *(float *)(this + 0x18);
}
else {
if ((pcVar3 != "player_first_spawn") &&
(iVar4 = _V_stricmp(pcVar3,"player_first_spawn"), iVar4 != 0)) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar4 == 0) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (this_01 != pCVar5) {
return;
}
fVar1 = *(float *)(this + 0x18);
}
if (fVar1 != -1.0) {
(**(code **)(*(int *)(this + 0x10) + 4))(this + 0x10,this + 0x18);
*(undefined4 *)(this + 0x18) = 0xbf800000;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.