L L4D2node

CTerrorGameRules::StoreSacrificeEscapees

0x00509360 · 376 bytes · __thiscall

_ZN16CTerrorGameRules22StoreSacrificeEscapeesEv

Decompiled

undefined (1 param)

/* CTerrorGameRules::StoreSacrificeEscapees() */

void __thiscall CTerrorGameRules::StoreSacrificeEscapees(CTerrorGameRules *this)

{
  char cVar1;
  CBaseEntity *this_00;
  int iVar2;
  undefined4 uVar3;
  uint uVar4;
  undefined *puVar5;
  uint uVar6;
  uint uVar7;
  
  if (*(int *)(this + 0x498) != 0) {
    CGameRulesProxy::NotifyNetworkStateChanged();
    *(undefined4 *)(this + 0x498) = 0;
  }
  iVar2 = gpGlobals;
  this[0x424] = (CTerrorGameRules)0x0;
  this[0x425] = (CTerrorGameRules)0x0;
  this[0x426] = (CTerrorGameRules)0x0;
  this[0x427] = (CTerrorGameRules)0x0;
  uVar7 = 1;
  if (*(int *)(iVar2 + 0x14) != 0) {
    do {
      while ((((((this_00 = (CBaseEntity *)UTIL_EntityByIndex(uVar7), this_00 == (CBaseEntity *)0x0
                 || (cVar1 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar1 == '\0')) ||
                (cVar1 = (**(code **)(*(int *)this_00 + 300))(this_00), cVar1 == '\0')) ||
               ((iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 != 2 ||
                (uVar4 = *(uint *)(this_00 + 0x33a4), uVar4 == 0xffffffff)))) ||
              ((puVar5 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc
               || ((*(uint *)(puVar5 + 8) != uVar4 >> 0xc ||
                   (*(CBaseEntity **)(puVar5 + 4) == (CBaseEntity *)0x0)))))) ||
             (this_00 == *(CBaseEntity **)(puVar5 + 4)))) {
        uVar7 = uVar7 + 1;
        if (*(uint *)(gpGlobals + 0x14) < uVar7) {
          return;
        }
      }
      uVar6 = 1 << ((byte)uVar7 & 0x1f);
      uVar4 = uVar6 | *(uint *)(this + 0x498);
      if (*(uint *)(this + 0x498) != uVar4) {
        CGameRulesProxy::NotifyNetworkStateChanged();
        *(uint *)(this + 0x498) = uVar4;
      }
      if (*(uint *)(this_00 + 0x2ba0) < 4) {
        this[*(uint *)(this_00 + 0x2ba0) + 0x424] = (CTerrorGameRules)0x1;
      }
      uVar3 = CBaseEntity::GetDebugName(this_00);
      uVar4 = uVar7 + 1;
      DevMsg("*!* [%u] Sacrifice Escapee %s [%d]<%u> \n",*(undefined4 *)(gpGlobals + 4),uVar3,uVar7,
             uVar6);
      uVar7 = uVar4;
    } while (uVar4 <= *(uint *)(gpGlobals + 0x14));
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)