L L4D2node

CCheckpointCompleteAwardTemplate::FireGameEvent

0x0084ceb0 · 1500 bytes · __thiscall

_ZN32CCheckpointCompleteAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CCheckpointCompleteAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CCheckpointCompleteAwardTemplate::FireGameEvent
          (CCheckpointCompleteAwardTemplate *this,IGameEvent *param_1)

{
  CBaseEntity *pCVar1;
  CBaseEntity *pCVar2;
  char *pcVar3;
  CBaseEntity *this_00;
  int iVar4;
  CBaseEntity *pCVar5;
  CBaseEntity *this_01;
  int iVar6;
  int *piVar7;
  
  pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (((pcVar3 != (char *)0x0) &&
      (this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
      this_00 != (CBaseEntity *)0x0)) && (iVar4 = CBaseEntity::GetTeamNumber(this_00), iVar4 == 2))
  {
    if ((pcVar3 == "map_transition") || (iVar4 = _V_stricmp(pcVar3,"map_transition"), iVar4 == 0)) {
      CheckAndAwardCheckpointAwards(this);
      this[0x10] = (CCheckpointCompleteAwardTemplate)0x0;
      this[0x11] = (CCheckpointCompleteAwardTemplate)0x0;
      this[0x12] = (CCheckpointCompleteAwardTemplate)0x0;
      this[0x13] = (CCheckpointCompleteAwardTemplate)0x0;
      this[0x14] = (CCheckpointCompleteAwardTemplate)0x0;
      this[0x15] = (CCheckpointCompleteAwardTemplate)0x0;
      return;
    }
    if ((pcVar3 == "player_first_spawn") ||
       (iVar4 = _V_stricmp(pcVar3,"player_first_spawn"), iVar4 == 0)) {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      if (iVar4 != 0) {
        iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
        if (this_00 == pCVar5) {
          this[0x10] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x11] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x12] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x13] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x14] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x15] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x16] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x17] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x18] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x19] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x1a] = (CCheckpointCompleteAwardTemplate)0x0;
          this[0x1b] = (CCheckpointCompleteAwardTemplate)0x0;
          if ((*(int *)(this_00 + 0x30d8) == 0) ||
             ((*(byte *)(*(int *)(this_00 + 0x30d8) + 300) & 0x80) == 0)) {
            this[0x1c] = (CCheckpointCompleteAwardTemplate)0x0;
          }
          else {
            this[0x1c] = (CCheckpointCompleteAwardTemplate)0x1;
          }
        }
      }
    }
    else if ((pcVar3 == "finale_win") || (iVar4 = _V_stricmp(pcVar3,"finale_win"), iVar4 == 0)) {
      CheckAndAwardCheckpointAwards(this);
      if ((this[0x1c] != (CCheckpointCompleteAwardTemplate)0x0) &&
         (this[0x18] == (CCheckpointCompleteAwardTemplate)0x0)) {
        if (this[0x17] == (CCheckpointCompleteAwardTemplate)0x0) {
          if (this[0x16] == (CCheckpointCompleteAwardTemplate)0x0) {
            (**(code **)(*(int *)this + 0x14))(this,2,0);
          }
          else {
            (**(code **)(*(int *)this + 0x14))(this,1,0);
          }
        }
        else {
          (**(code **)(*(int *)this + 0x14))(this,0,0);
        }
      }
      iVar4 = GetGlobalTeam(2);
      if (iVar4 != 0) {
        piVar7 = (int *)GetGlobalTeam(2);
        iVar4 = (**(code **)(*piVar7 + 0x354))(piVar7);
        if (iVar4 == 1) {
          return;
        }
      }
      if ((this[0x1c] != (CCheckpointCompleteAwardTemplate)0x0) &&
         (this[0x1b] == (CCheckpointCompleteAwardTemplate)0x0)) {
        if (this[0x1a] == (CCheckpointCompleteAwardTemplate)0x0) {
          if (this[0x19] == (CCheckpointCompleteAwardTemplate)0x0) {
            (**(code **)(*(int *)this + 0x14))(this,5,0);
          }
          else {
            (**(code **)(*(int *)this + 0x14))(this,4,0);
          }
        }
        else {
          (**(code **)(*(int *)this + 0x14))(this,3,0);
        }
      }
    }
    else if ((pcVar3 == "player_death") || (iVar4 = _V_stricmp(pcVar3,"player_death"), iVar4 == 0))
    {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      if (iVar4 != 0) {
        iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
        if (this_00 == pCVar5) {
          if (pCVar5 != (CBaseEntity *)0x0) {
            this[0x12] = (CCheckpointCompleteAwardTemplate)0x1;
            this[0x15] = (CCheckpointCompleteAwardTemplate)0x1;
          }
        }
        else if (pCVar5 != (CBaseEntity *)0x0) {
          iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
          iVar6 = CBaseEntity::GetTeamNumber(this_00);
          if (iVar4 == iVar6) {
            this[0x15] = (CCheckpointCompleteAwardTemplate)0x1;
          }
        }
      }
    }
    else if ((pcVar3 == "player_incapacitated") ||
            (iVar4 = _V_stricmp(pcVar3,"player_incapacitated"), iVar4 == 0)) {
      iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
      if (this_00 == pCVar5) {
        if (pCVar5 != (CBaseEntity *)0x0) {
          this[0x11] = (CCheckpointCompleteAwardTemplate)0x1;
          this[0x14] = (CCheckpointCompleteAwardTemplate)0x1;
        }
      }
      else if (pCVar5 != (CBaseEntity *)0x0) {
        iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
        iVar6 = CBaseEntity::GetTeamNumber(this_00);
        if (iVar4 == iVar6) {
          this[0x14] = (CCheckpointCompleteAwardTemplate)0x1;
        }
      }
    }
    else {
      if ((pcVar3 == "player_hurt") || (iVar4 = _V_stricmp(pcVar3,"player_hurt"), iVar4 == 0)) {
        iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
        iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
        pCVar1 = pCVar5;
        if (iVar4 == 0) {
          iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attackerentid",0);
          this_01 = (CBaseEntity *)UTIL_EntityByIndex(iVar4);
          pCVar2 = this_01;
        }
        else {
          iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
          this_01 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
          pCVar2 = this_01;
        }
      }
      else {
        if ((pcVar3 != "player_ledge_grab") &&
           (iVar4 = _V_stricmp(pcVar3,"player_ledge_grab"), iVar4 != 0)) {
          return;
        }
        iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
        iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"causer",0);
        this_01 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
        pCVar1 = this_01;
        pCVar2 = pCVar5;
      }
      if ((pCVar2 != (CBaseEntity *)0x0) && (pCVar1 != (CBaseEntity *)0x0)) {
        if (this_00 == pCVar5) {
          iVar4 = CBaseEntity::GetTeamNumber(this_01);
          iVar6 = CBaseEntity::GetTeamNumber(this_00);
          if (iVar4 != iVar6) {
            this[0x10] = (CCheckpointCompleteAwardTemplate)0x1;
            this[0x13] = (CCheckpointCompleteAwardTemplate)0x1;
            return;
          }
        }
        iVar4 = CBaseEntity::GetTeamNumber(pCVar5);
        iVar6 = CBaseEntity::GetTeamNumber(this_00);
        if (iVar4 == iVar6) {
          iVar4 = CBaseEntity::GetTeamNumber(this_01);
          iVar6 = CBaseEntity::GetTeamNumber(this_00);
          if (iVar4 != iVar6) {
            this[0x13] = (CCheckpointCompleteAwardTemplate)0x1;
          }
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)