L L4D2node

rescue_update_nav

0x0096c000 · 732 bytes · __cdecl

_ZL17rescue_update_navRK8CCommand

Decompiled

undefined (1 param)

/* rescue_update_nav(CCommand const&) */

void rescue_update_nav(CCommand *param_1)

{
  int iVar1;
  TerrorNavArea *pTVar2;
  char cVar3;
  long lVar4;
  CBaseEntity *this;
  CNavArea *pCVar5;
  int iVar6;
  CBaseEntity *local_50;
  int local_44 [5];
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  iVar6 = 0;
  if (0 < DAT_00fe6000) {
    do {
      iVar1 = iVar6 * 4;
      iVar6 = iVar6 + 1;
      TerrorNavArea::RemoveSpawnAttributes(*(TerrorNavArea **)(TheNavAreas + iVar1),0x10000);
    } while (iVar6 < DAT_00fe6000);
  }
  CNavMesh::ClearSelectedSet(TheNavMesh);
  if (*(int *)param_1 < 2) {
    local_50 = (CBaseEntity *)0x0;
    while (local_50 = (CBaseEntity *)
                      CGlobalEntityList::FindEntityByClassname
                                ((CGlobalEntityList *)gEntList,local_50,"info_survivor_rescue"),
          local_50 != (CBaseEntity *)0x0) {
      local_44[0] = 0;
      local_44[1] = 0;
      local_44[2] = 0;
      local_44[3] = 0;
      local_44[4] = 0;
      local_30 = 0;
      local_2c = 0;
      local_28 = 0;
      local_24 = 0;
      local_20 = 0;
                    /* try { // try from 0096c225 to 0096c28e has its CatchHandler @ 0096c2f9 */
      pCVar5 = (CNavArea *)CSurvivorRescue::GetRescueNavArea((CSurvivorRescue *)local_50);
      if ((pCVar5 != (CNavArea *)0x0) &&
         (SearchSurroundingAreas<RescueAreaCollector>
                    (pCVar5,(Vector *)(pCVar5 + 0x2c),(RescueAreaCollector *)local_44,350.0,0,-1),
         0 < local_44[3])) {
        iVar6 = 0;
        do {
          pTVar2 = *(TerrorNavArea **)(local_44[0] + iVar6 * 4);
          TerrorNavArea::SetSpawnAttributes(pTVar2,0x10000);
          CNavMesh::AddToSelectedSet(TheNavMesh,(CNavArea *)pTVar2);
          iVar6 = iVar6 + 1;
        } while (iVar6 < local_44[3]);
      }
      local_24 = 0;
      CUtlMemory<CBasePropDoor*,int>::Purge((CUtlMemory<CBasePropDoor*,int> *)&local_30);
      local_20 = local_30;
      CUtlMemory<CBasePropDoor*,int>::Purge((CUtlMemory<CBasePropDoor*,int> *)&local_30);
      local_44[3] = 0;
      CUtlMemory<TerrorNavArea*,int>::Purge((CUtlMemory<TerrorNavArea*,int> *)local_44);
      local_44[4] = local_44[0];
      CUtlMemory<TerrorNavArea*,int>::Purge((CUtlMemory<TerrorNavArea*,int> *)local_44);
    }
  }
  else {
    lVar4 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
    if (((lVar4 != 0) &&
        (this = (CBaseEntity *)UTIL_EntityByIndex(lVar4), this != (CBaseEntity *)0x0)) &&
       ((*(char **)(this + 0x7c) == "info_survivor_rescue" ||
        (cVar3 = CBaseEntity::ClassMatchesComplex(this,"info_survivor_rescue"), cVar3 != '\0')))) {
      local_44[0] = 0;
      local_44[1] = 0;
      local_44[2] = 0;
      local_44[3] = 0;
      local_44[4] = 0;
      local_30 = 0;
      local_2c = 0;
      local_28 = 0;
      local_24 = 0;
      local_20 = 0;
                    /* try { // try from 0096c0fa to 0096c159 has its CatchHandler @ 0096c2dc */
      pCVar5 = (CNavArea *)CSurvivorRescue::GetRescueNavArea((CSurvivorRescue *)this);
      SearchSurroundingAreas<RescueAreaCollector>
                (pCVar5,(Vector *)(pCVar5 + 0x2c),(RescueAreaCollector *)local_44,350.0,0,-1);
      iVar6 = 0;
      if (0 < local_44[3]) {
        do {
          pTVar2 = *(TerrorNavArea **)(local_44[0] + iVar6 * 4);
          TerrorNavArea::SetSpawnAttributes(pTVar2,0x10000);
          CNavMesh::AddToSelectedSet(TheNavMesh,(CNavArea *)pTVar2);
          iVar6 = iVar6 + 1;
        } while (iVar6 < local_44[3]);
      }
      local_24 = 0;
      CUtlMemory<CBasePropDoor*,int>::Purge((CUtlMemory<CBasePropDoor*,int> *)&local_30);
      local_20 = local_30;
      CUtlMemory<CBasePropDoor*,int>::Purge((CUtlMemory<CBasePropDoor*,int> *)&local_30);
      local_44[3] = 0;
      CUtlMemory<TerrorNavArea*,int>::Purge((CUtlMemory<TerrorNavArea*,int> *)local_44);
      local_44[4] = local_44[0];
      CUtlMemory<TerrorNavArea*,int>::Purge((CUtlMemory<TerrorNavArea*,int> *)local_44);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)