L L4D2node

CNavMesh::FireGameEvent

0x0073b630 · 1043 bytes · __thiscall

_ZN8CNavMesh13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNavMesh::FireGameEvent(IGameEvent*) */

void __thiscall CNavMesh::FireGameEvent(CNavMesh *this,IGameEvent *param_1)

{
  uint *puVar1;
  CNavArea *this_00;
  char cVar2;
  char *pcVar3;
  int iVar4;
  int *piVar5;
  int iVar6;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  int local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  CBaseEntity *local_20;
  
  local_4c = 0;
  local_48 = 0;
  if (_towlower == 0) {
    local_3c = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_4c,0,0,0,0,"/data/src/game/server/nav_mesh.cpp",0x172,
               &FireGameEvent(IGameEvent*)::tm_fmt,"(%s)%s","NPCs","CNavMesh::FireGameEvent");
    local_3c = _towlower;
  }
  iVar4 = _DAT_0105db00;
  local_44 = local_4c;
  local_40 = local_48;
                    /* try { // try from 0073b8ae to 0073b90e has its CatchHandler @ 0073ba5b */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar6 = ThreadGetCurrentId(), iVar4 == iVar6)) {
    if ((char *)*_DAT_0105d15c != "CNavMesh::FireGameEvent") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xca59b6,(char *)0x0,0xc8fa6a);
    }
    puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
    *puVar1 = *puVar1 | 4;
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
                    /* try { // try from 0073b6ee to 0073b83f has its CatchHandler @ 0073ba70 */
  pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
                    /* try { // try from 0073ba23 to 0073ba40 has its CatchHandler @ 0073ba70 */
  if (((pcVar3 == "break_prop") || (iVar4 = _V_stricmp(pcVar3,"break_prop"), iVar4 == 0)) ||
     ((pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1), pcVar3 == "break_breakable" ||
      (iVar4 = _V_stricmp(pcVar3,"break_breakable"), iVar4 == 0)))) {
    iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entindex",0);
    local_20 = (CBaseEntity *)UTIL_EntityByIndex(iVar4);
    piVar5 = (int *)(**(code **)(*(int *)local_20 + 0x10))(local_20);
    (**(code **)(*piVar5 + 0x3c))(piVar5,&local_38,&local_2c);
    iVar4 = 0;
    local_38 = local_38 - 10.0;
    local_34 = local_34 - 10.0;
    local_30 = local_30 - 10.0;
    local_2c = local_2c + 10.0;
    local_28 = local_28 + 10.0;
    local_24 = local_24 + 10.0;
    if (0 < DAT_00fe6000) {
      do {
        this_00 = *(CNavArea **)(TheNavAreas + iVar4 * 4);
        cVar2 = CNavArea::IsOverlapping(this_00,(Extent *)&local_38);
        if (cVar2 != '\0') {
                    /* try { // try from 0073b925 to 0073b9b8 has its CatchHandler @ 0073ba70 */
          CNavArea::CheckFloor(this_00,local_20);
        }
        iVar4 = iVar4 + 1;
      } while (iVar4 < DAT_00fe6000);
    }
  }
  pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if ((pcVar3 == "round_start") || (iVar4 = _V_stricmp(pcVar3,"round_start"), iVar4 == 0)) {
    (**(code **)(*(int *)this + 0x4c))(this);
    if (0 < DAT_00fe6000) {
      iVar4 = 0;
      do {
        piVar5 = *(int **)(TheNavAreas + iVar4 * 4);
        (**(code **)(*piVar5 + 0xc))(piVar5);
        iVar4 = iVar4 + 1;
      } while (iVar4 < DAT_00fe6000);
    }
    iVar6 = 0;
    iVar4 = _DAT_0105db00;
    if (0 < *(int *)(this + 0x51c)) {
      do {
        CNavLadder::OnRoundRestart(*(CNavLadder **)(*(int *)(this + 0x510) + iVar6 * 4));
        iVar6 = iVar6 + 1;
        iVar4 = _DAT_0105db00;
      } while (iVar6 < *(int *)(this + 0x51c));
    }
  }
  else {
    pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
    if (((pcVar3 == "round_start_pre_entity") ||
        (iVar6 = _V_stricmp(pcVar3,"round_start_pre_entity"), iVar4 = _DAT_0105db00, iVar6 == 0)) &&
       ((**(code **)(*(int *)this + 0x50))(this), iVar4 = _DAT_0105db00, 0 < DAT_00fe6000)) {
      iVar6 = 0;
      do {
        piVar5 = *(int **)(TheNavAreas + iVar6 * 4);
        (**(code **)(*piVar5 + 0x10))(piVar5);
        iVar6 = iVar6 + 1;
        iVar4 = _DAT_0105db00;
      } while (iVar6 < DAT_00fe6000);
    }
  }
  _DAT_0105db00 = iVar4;
  if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
     (iVar6 = ThreadGetCurrentId(), iVar4 == iVar6)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_3c != 0) {
    (**(code **)(local_3c + 0x54))(local_3c,local_44,local_40,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)