CBoomerComboAwardTemplate::FireGameEvent
0x0084c3b0 · 1188 bytes · __thiscall
_ZN25CBoomerComboAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CBoomerComboAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CBoomerComboAwardTemplate::FireGameEvent(CBoomerComboAwardTemplate *this,IGameEvent *param_1)
{
float fVar1;
undefined4 uVar2;
char *pcVar3;
CBaseEntity *this_00;
int iVar4;
CBaseEntity *pCVar5;
int iVar6;
CBaseEntity *pCVar7;
CBaseEntity *local_20;
pcVar3 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (pcVar3 == (char *)0x0) {
return;
}
this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
if (this_00 == (CBaseEntity *)0x0) {
return;
}
iVar4 = CBaseEntity::GetTeamNumber(this_00);
if (iVar4 != 2) {
return;
}
if ((pcVar3 == "player_death") || (iVar4 = _V_stricmp(pcVar3,"player_death"), iVar4 == 0)) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar4 == 0) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar4 == 0) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar5 = (CBaseEntity *)UTIL_EntityByIndex(iVar4);
}
else {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar7 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (pCVar5 == (CBaseEntity *)0x0) {
return;
}
if (pCVar7 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar7) {
return;
}
iVar4 = CBaseEntity::GetTeamNumber(this_00);
iVar6 = CBaseEntity::GetTeamNumber(pCVar5);
if (iVar4 == iVar6) {
return;
}
pcVar3 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar3 != "boomer") && (iVar4 = _V_stricmp(pcVar3,"boomer"), iVar4 != 0)) {
return;
}
iVar4 = gpGlobals;
fVar1 = *(float *)(gpGlobals + 0xc);
if (fVar1 == *(float *)(this + 0x18)) {
return;
}
iVar6 = __dynamic_cast(pCVar5,&CBaseEntity::typeinfo,&Witch::typeinfo,0);
if (iVar6 == 0) {
if (fVar1 != *(float *)(this + 0x10)) {
*(undefined4 *)(this + 0x14) = 1;
*(undefined4 *)(this + 0x10) = *(undefined4 *)(iVar4 + 0xc);
return;
}
iVar4 = *(int *)(this + 0x14);
*(int *)(this + 0x14) = iVar4 + 1;
if (iVar4 + 1 < 5) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x10,0);
*(undefined4 *)(this + 0x14) = 0;
uVar2 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(this + 0x10) = uVar2;
*(undefined4 *)(this + 0x18) = uVar2;
return;
}
}
else {
if ((pcVar3 != "player_incapacitated") &&
(iVar4 = _V_stricmp(pcVar3,"player_incapacitated"), iVar4 != 0)) {
if ((pcVar3 != "map_transition") && (iVar4 = _V_stricmp(pcVar3,"map_transition"), iVar4 != 0))
{
if ((pcVar3 != "player_first_spawn") &&
(iVar4 = _V_stricmp(pcVar3,"player_first_spawn"), iVar4 != 0)) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar4 == 0) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (this_00 != pCVar5) {
return;
}
}
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x18) = 0;
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar4 == 0) {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar4 == 0) {
return;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar5 = (CBaseEntity *)UTIL_EntityByIndex(iVar4);
local_20 = (CBaseEntity *)0x0;
}
else {
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
local_20 = pCVar5;
}
iVar4 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar7 = (CBaseEntity *)UTIL_PlayerByUserId(iVar4);
if (pCVar5 == (CBaseEntity *)0x0) {
return;
}
if (pCVar7 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar7) {
return;
}
pcVar3 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar3 != "boomer") && (iVar4 = _V_stricmp(pcVar3,"boomer"), iVar4 != 0)) {
return;
}
if (*(float *)(this + 0x18) == *(float *)(gpGlobals + 0xc)) {
return;
}
if (local_20 == (CBaseEntity *)0x0) {
return;
}
iVar4 = CBaseEntity::GetTeamNumber(local_20);
if (iVar4 != 3) {
return;
}
iVar4 = (**(code **)(*(int *)local_20 + 0x544))(local_20);
if (iVar4 != 8) {
return;
}
}
(**(code **)(*(int *)this + 0x14))(this,0x10,0);
*(undefined4 *)(this + 0x14) = 0;
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x18) = *(undefined4 *)(gpGlobals + 0xc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.