L L4D2node

CItSurvivorAwardTemplate::FireGameEvent

0x00857ed0 · 868 bytes · __thiscall

_ZN24CItSurvivorAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CItSurvivorAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CItSurvivorAwardTemplate::FireGameEvent(CItSurvivorAwardTemplate *this,IGameEvent *param_1)

{
  char *pcVar1;
  CBaseEntity *this_00;
  int iVar2;
  CBaseEntity *pCVar3;
  CBaseEntity *pCVar4;
  int iVar5;
  
  pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (((pcVar1 != (char *)0x0) &&
      (this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
      this_00 != (CBaseEntity *)0x0)) && (iVar2 = CBaseEntity::GetTeamNumber(this_00), iVar2 == 2))
  {
    if ((pcVar1 == "player_now_it") || (iVar2 = _V_stricmp(pcVar1,"player_now_it"), iVar2 == 0)) {
      iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
      pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
      if ((this_00 == pCVar3) && (pCVar3 != (CBaseEntity *)0x0)) {
        this[0x10] = (CItSurvivorAwardTemplate)0x1;
        *(undefined4 *)(this + 0x14) = 0;
        this[0x18] = (CItSurvivorAwardTemplate)0x0;
      }
    }
    else if ((pcVar1 == "player_death") || (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 == 0))
    {
      if (this[0x10] != (CItSurvivorAwardTemplate)0x0) {
        iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        if (iVar2 == 0) {
          iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid");
          if (iVar2 == 0) {
            return;
          }
          iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
          pCVar3 = (CBaseEntity *)UTIL_EntityByIndex(iVar2);
        }
        else {
          iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
          pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
        }
        iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
        pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
        if (((pCVar3 != (CBaseEntity *)0x0) && (pCVar4 != (CBaseEntity *)0x0)) &&
           (this_00 == pCVar4)) {
          iVar2 = CBaseEntity::GetTeamNumber(this_00);
          iVar5 = CBaseEntity::GetTeamNumber(pCVar3);
          if (iVar2 != iVar5) {
            *(int *)(this + 0x14) = *(int *)(this + 0x14) + 1;
          }
        }
      }
    }
    else if ((pcVar1 == "player_hurt") || (iVar2 = _V_stricmp(pcVar1,"player_hurt"), iVar2 == 0)) {
      if (this[0x10] != (CItSurvivorAwardTemplate)0x0) {
        iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
        iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
        pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
        if (this_00 == pCVar3) {
          if (pCVar4 != (CBaseEntity *)0x0) {
            iVar2 = CBaseEntity::GetTeamNumber(this_00);
            iVar5 = CBaseEntity::GetTeamNumber(pCVar4);
            if (iVar2 == iVar5) {
              return;
            }
          }
          this[0x18] = (CItSurvivorAwardTemplate)0x1;
        }
      }
    }
    else {
      if ((pcVar1 == "player_no_longer_it") ||
         (iVar2 = _V_stricmp(pcVar1,"player_no_longer_it"), iVar2 == 0)) {
        if (this[0x10] == (CItSurvivorAwardTemplate)0x0) {
          return;
        }
        if ((this[0x18] == (CItSurvivorAwardTemplate)0x0) && (9 < *(int *)(this + 0x14))) {
          (**(code **)(*(int *)this + 0x14))(this,0xe,0);
        }
      }
      else if ((pcVar1 != "map_transition") &&
              (iVar2 = _V_stricmp(pcVar1,"map_transition"), iVar2 != 0)) {
        if ((pcVar1 != "player_first_spawn") &&
           (iVar2 = _V_stricmp(pcVar1,"player_first_spawn"), iVar2 != 0)) {
          return;
        }
        iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        if (iVar2 == 0) {
          return;
        }
        iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
        pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
        if (this_00 != pCVar3) {
          return;
        }
      }
      this[0x10] = (CItSurvivorAwardTemplate)0x0;
      *(undefined4 *)(this + 0x14) = 0;
      this[0x18] = (CItSurvivorAwardTemplate)0x0;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)