L L4D2node

CWitchSlayerAwardTemplate::FireGameEvent

0x008624f0 · 1113 bytes · __thiscall

_ZN25CWitchSlayerAwardTemplate13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* CWitchSlayerAwardTemplate::FireGameEvent(IGameEvent*) */

void __thiscall
CWitchSlayerAwardTemplate::FireGameEvent(CWitchSlayerAwardTemplate *this,IGameEvent *param_1)

{
  char *pcVar1;
  CBaseEntity *this_00;
  int iVar2;
  CBaseEntity *pCVar3;
  int *piVar4;
  undefined4 uVar5;
  
  pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  if (pcVar1 == (char *)0x0) {
    return;
  }
  this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
  if (this_00 == (CBaseEntity *)0x0) {
    return;
  }
  iVar2 = CBaseEntity::GetTeamNumber(this_00);
  if (iVar2 != 2) {
    return;
  }
  if ((pcVar1 == "infected_hurt") || (iVar2 = _V_stricmp(pcVar1,"infected_hurt"), iVar2 == 0)) {
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
    pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
    piVar4 = (int *)UTIL_EntityByIndex(iVar2);
    if (((this_00 == pCVar3) && (piVar4 != (int *)0x0)) &&
       (iVar2 = (**(code **)(*piVar4 + 0x144))(piVar4), iVar2 != 0)) {
      piVar4 = (int *)(**(code **)(*piVar4 + 0x144))(piVar4);
      iVar2 = (**(code **)(*piVar4 + 0x544))(piVar4);
      if (iVar2 == 7) {
        iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"amount",0);
        *(int *)(this + 0x10) = *(int *)(this + 0x10) + iVar2;
        if (*(float *)(this + 0x14) == 0.0) {
          *(undefined4 *)(this + 0x14) = *(undefined4 *)(gpGlobals + 0xc);
        }
      }
    }
    return;
  }
  if ((pcVar1 != "player_death") && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0)) {
    if ((pcVar1 == "witch_spawn") || (iVar2 = _V_stricmp(pcVar1,"witch_spawn"), iVar2 == 0)) {
      if (this[0x18] != (CWitchSlayerAwardTemplate)0x0) {
        this[0x19] = (CWitchSlayerAwardTemplate)0x0;
      }
      *(undefined4 *)(this + 0x10) = 0;
      *(undefined4 *)(this + 0x14) = 0;
      this[0x18] = (CWitchSlayerAwardTemplate)0x1;
      return;
    }
    if ((pcVar1 == "finale_win") || (iVar2 = _V_stricmp(pcVar1,"finale_win"), iVar2 == 0)) {
      if ((((this[0x1c] == (CWitchSlayerAwardTemplate)0x0) &&
           (this[0x1b] != (CWitchSlayerAwardTemplate)0x0)) &&
          (this[0x19] != (CWitchSlayerAwardTemplate)0x0)) &&
         ((this[0x18] == (CWitchSlayerAwardTemplate)0x0 &&
          (this[0x1a] != (CWitchSlayerAwardTemplate)0x0)))) {
        (**(code **)(*(int *)this + 0x14))(this,0x28,0);
      }
      *(undefined4 *)(this + 0x10) = 0;
      *(undefined4 *)(this + 0x14) = 0;
      this[0x18] = (CWitchSlayerAwardTemplate)0x0;
      this[0x19] = (CWitchSlayerAwardTemplate)0x1;
      this[0x1a] = (CWitchSlayerAwardTemplate)0x0;
      this[0x1c] = (CWitchSlayerAwardTemplate)0x0;
      this[0x1b] = (CWitchSlayerAwardTemplate)0x0;
      return;
    }
    if ((pcVar1 != "player_first_spawn") &&
       (iVar2 = _V_stricmp(pcVar1,"player_first_spawn"), iVar2 != 0)) {
      return;
    }
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    if (iVar2 == 0) {
      return;
    }
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
    if (this_00 != pCVar3) {
      return;
    }
    *(undefined4 *)(this + 0x10) = 0;
    *(undefined4 *)(this + 0x14) = 0;
    this[0x18] = (CWitchSlayerAwardTemplate)0x0;
    this[0x19] = (CWitchSlayerAwardTemplate)0x1;
    this[0x1a] = (CWitchSlayerAwardTemplate)0x0;
    this[0x1c] = (CWitchSlayerAwardTemplate)0x0;
    if ((*(int *)(this_00 + 0x30d8) != 0) &&
       ((*(byte *)(*(int *)(this_00 + 0x30d8) + 300) & 0x80) != 0)) {
      this[0x1b] = (CWitchSlayerAwardTemplate)0x1;
      return;
    }
    this[0x1b] = (CWitchSlayerAwardTemplate)0x0;
    return;
  }
  iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
  if (iVar2 == 0) {
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
    if (iVar2 == 0) {
      return;
    }
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
    pCVar3 = (CBaseEntity *)UTIL_EntityByIndex(iVar2);
  }
  else {
    iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
    pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
  }
  if (pCVar3 == (CBaseEntity *)0x0) {
    return;
  }
  iVar2 = (**(code **)(*(int *)pCVar3 + 0x144))(pCVar3);
  if (iVar2 == 0) {
LAB_00862828:
    if (pCVar3 != this_00) {
      return;
    }
    this[0x1c] = (CWitchSlayerAwardTemplate)0x1;
    return;
  }
  piVar4 = (int *)(**(code **)(*(int *)pCVar3 + 0x144))(pCVar3);
  iVar2 = (**(code **)(*piVar4 + 0x544))(piVar4);
  if (iVar2 != 7) goto LAB_00862828;
  iVar2 = (**(code **)(*(int *)pCVar3 + 0x1fc))(pCVar3);
  if (((float)*(int *)(this + 0x10) / (float)iVar2 < 0.99) ||
     (*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x14))) {
    if ((float)*(int *)(this + 0x10) / (float)iVar2 < 0.8) goto LAB_008628f7;
    iVar2 = *(int *)this;
    uVar5 = 0x12;
  }
  else {
    iVar2 = *(int *)this;
    uVar5 = 0x13;
  }
  (**(code **)(iVar2 + 0x14))(this,uVar5,0);
  this[0x1a] = (CWitchSlayerAwardTemplate)0x1;
LAB_008628f7:
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  this[0x18] = (CWitchSlayerAwardTemplate)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)