CWitchSlayerAwardTemplate::FireGameEvent
0x008624f0 · 1113 bytes · __thiscall
_ZN25CWitchSlayerAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CWitchSlayerAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CWitchSlayerAwardTemplate::FireGameEvent(CWitchSlayerAwardTemplate *this,IGameEvent *param_1)
{
char *pcVar1;
CBaseEntity *this_00;
int iVar2;
CBaseEntity *pCVar3;
int *piVar4;
undefined4 uVar5;
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (pcVar1 == (char *)0x0) {
return;
}
this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this);
if (this_00 == (CBaseEntity *)0x0) {
return;
}
iVar2 = CBaseEntity::GetTeamNumber(this_00);
if (iVar2 != 2) {
return;
}
if ((pcVar1 == "infected_hurt") || (iVar2 = _V_stricmp(pcVar1,"infected_hurt"), iVar2 == 0)) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
piVar4 = (int *)UTIL_EntityByIndex(iVar2);
if (((this_00 == pCVar3) && (piVar4 != (int *)0x0)) &&
(iVar2 = (**(code **)(*piVar4 + 0x144))(piVar4), iVar2 != 0)) {
piVar4 = (int *)(**(code **)(*piVar4 + 0x144))(piVar4);
iVar2 = (**(code **)(*piVar4 + 0x544))(piVar4);
if (iVar2 == 7) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"amount",0);
*(int *)(this + 0x10) = *(int *)(this + 0x10) + iVar2;
if (*(float *)(this + 0x14) == 0.0) {
*(undefined4 *)(this + 0x14) = *(undefined4 *)(gpGlobals + 0xc);
}
}
}
return;
}
if ((pcVar1 != "player_death") && (iVar2 = _V_stricmp(pcVar1,"player_death"), iVar2 != 0)) {
if ((pcVar1 == "witch_spawn") || (iVar2 = _V_stricmp(pcVar1,"witch_spawn"), iVar2 == 0)) {
if (this[0x18] != (CWitchSlayerAwardTemplate)0x0) {
this[0x19] = (CWitchSlayerAwardTemplate)0x0;
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
this[0x18] = (CWitchSlayerAwardTemplate)0x1;
return;
}
if ((pcVar1 == "finale_win") || (iVar2 = _V_stricmp(pcVar1,"finale_win"), iVar2 == 0)) {
if ((((this[0x1c] == (CWitchSlayerAwardTemplate)0x0) &&
(this[0x1b] != (CWitchSlayerAwardTemplate)0x0)) &&
(this[0x19] != (CWitchSlayerAwardTemplate)0x0)) &&
((this[0x18] == (CWitchSlayerAwardTemplate)0x0 &&
(this[0x1a] != (CWitchSlayerAwardTemplate)0x0)))) {
(**(code **)(*(int *)this + 0x14))(this,0x28,0);
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
this[0x18] = (CWitchSlayerAwardTemplate)0x0;
this[0x19] = (CWitchSlayerAwardTemplate)0x1;
this[0x1a] = (CWitchSlayerAwardTemplate)0x0;
this[0x1c] = (CWitchSlayerAwardTemplate)0x0;
this[0x1b] = (CWitchSlayerAwardTemplate)0x0;
return;
}
if ((pcVar1 != "player_first_spawn") &&
(iVar2 = _V_stricmp(pcVar1,"player_first_spawn"), iVar2 != 0)) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar2 == 0) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
if (this_00 != pCVar3) {
return;
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
this[0x18] = (CWitchSlayerAwardTemplate)0x0;
this[0x19] = (CWitchSlayerAwardTemplate)0x1;
this[0x1a] = (CWitchSlayerAwardTemplate)0x0;
this[0x1c] = (CWitchSlayerAwardTemplate)0x0;
if ((*(int *)(this_00 + 0x30d8) != 0) &&
((*(byte *)(*(int *)(this_00 + 0x30d8) + 300) & 0x80) != 0)) {
this[0x1b] = (CWitchSlayerAwardTemplate)0x1;
return;
}
this[0x1b] = (CWitchSlayerAwardTemplate)0x0;
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar2 == 0) {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar2 == 0) {
return;
}
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar3 = (CBaseEntity *)UTIL_EntityByIndex(iVar2);
}
else {
iVar2 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar3 = (CBaseEntity *)UTIL_PlayerByUserId(iVar2);
}
if (pCVar3 == (CBaseEntity *)0x0) {
return;
}
iVar2 = (**(code **)(*(int *)pCVar3 + 0x144))(pCVar3);
if (iVar2 == 0) {
LAB_00862828:
if (pCVar3 != this_00) {
return;
}
this[0x1c] = (CWitchSlayerAwardTemplate)0x1;
return;
}
piVar4 = (int *)(**(code **)(*(int *)pCVar3 + 0x144))(pCVar3);
iVar2 = (**(code **)(*piVar4 + 0x544))(piVar4);
if (iVar2 != 7) goto LAB_00862828;
iVar2 = (**(code **)(*(int *)pCVar3 + 0x1fc))(pCVar3);
if (((float)*(int *)(this + 0x10) / (float)iVar2 < 0.99) ||
(*(float *)(gpGlobals + 0xc) != *(float *)(this + 0x14))) {
if ((float)*(int *)(this + 0x10) / (float)iVar2 < 0.8) goto LAB_008628f7;
iVar2 = *(int *)this;
uVar5 = 0x12;
}
else {
iVar2 = *(int *)this;
uVar5 = 0x13;
}
(**(code **)(iVar2 + 0x14))(this,uVar5,0);
this[0x1a] = (CWitchSlayerAwardTemplate)0x1;
LAB_008628f7:
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
this[0x18] = (CWitchSlayerAwardTemplate)0x0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.