CBoomerBlunderAwardTemplate::FireGameEvent
0x0084be40 · 764 bytes · __thiscall
_ZN27CBoomerBlunderAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CBoomerBlunderAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CBoomerBlunderAwardTemplate::FireGameEvent(CBoomerBlunderAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *pCVar4;
CBaseEntity *pCVar5;
int iVar6;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 != (char *)0x0) &&
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 != (CBaseEntity *)0x0)) && (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 == 2))
{
if (((pcVar2 != "player_death") && (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 != 0)) &&
((pcVar2 != "player_incapacitated" &&
(iVar3 = _V_stricmp(pcVar2,"player_incapacitated"), iVar3 != 0)))) {
if ((pcVar2 != "player_hurt") && (iVar3 = _V_stricmp(pcVar2,"player_hurt"), iVar3 != 0)) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
if (pCVar5 == (CBaseEntity *)0x0) {
return;
}
if (this_00 != pCVar5) {
return;
}
iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
iVar6 = CBaseEntity::GetTeamNumber(this_00);
if (iVar3 != iVar6) {
return;
}
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar2 != "boomer") && (iVar3 = _V_stricmp(pcVar2,"boomer"), iVar3 != 0)) {
return;
}
cVar1 = (**(code **)(*(int *)pCVar4 + 300))(pCVar4);
if (cVar1 == '\0') {
return;
}
cVar1 = (**(code **)(*(int *)pCVar4 + 0x7e8))(pCVar4);
if (cVar1 != '\0') {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"dmg_health",0);
if ((float)iVar3 < 20.0) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x59,0);
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar4 = (CBaseEntity *)UTIL_EntityByIndex(iVar3);
}
else {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (((pCVar4 != (CBaseEntity *)0x0) && (pCVar5 != (CBaseEntity *)0x0)) && (this_00 == pCVar5)) {
iVar3 = CBaseEntity::GetTeamNumber(pCVar4);
iVar6 = CBaseEntity::GetTeamNumber(this_00);
if (iVar3 == iVar6) {
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 0x28))(param_1,"weapon",&DAT_00d539c2);
if ((pcVar2 != "boomer") && (iVar3 = _V_stricmp(pcVar2,"boomer"), iVar3 != 0)) {
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x59,0);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.