CHeadhunterAwardTemplate::FireGameEvent
0x00853ad0 · 758 bytes · __thiscall
_ZN24CHeadhunterAwardTemplate13FireGameEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CHeadhunterAwardTemplate::FireGameEvent(IGameEvent*) */
void __thiscall
CHeadhunterAwardTemplate::FireGameEvent(CHeadhunterAwardTemplate *this,IGameEvent *param_1)
{
char cVar1;
char *pcVar2;
CBaseEntity *this_00;
int iVar3;
CBaseEntity *pCVar4;
CBaseEntity *pCVar5;
int iVar6;
pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
if (((pcVar2 == (char *)0x0) ||
(this_00 = (CBaseEntity *)CAwardTemplate::GetOwner((CAwardTemplate *)this),
this_00 == (CBaseEntity *)0x0)) || (iVar3 = CBaseEntity::GetTeamNumber(this_00), iVar3 != 2))
{
return;
}
if ((pcVar2 == "map_transition") || (iVar3 = _V_stricmp(pcVar2,"map_transition"), iVar3 == 0)) {
CheckAndAwardHeadhunter(this);
return;
}
if ((pcVar2 == "player_first_spawn") ||
(iVar3 = _V_stricmp(pcVar2,"player_first_spawn"), iVar3 == 0)) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (this_00 != pCVar4) {
return;
}
*(undefined4 *)(this + 0x10) = 0;
*(undefined4 *)(this + 0x14) = 0;
this[0x18] = (CHeadhunterAwardTemplate)0x0;
this[0x19] = (CHeadhunterAwardTemplate)0x0;
this[0x1b] = (CHeadhunterAwardTemplate)0x0;
if ((*(int *)(this_00 + 0x30d8) != 0) &&
((*(byte *)(*(int *)(this_00 + 0x30d8) + 300) & 0x80) != 0)) {
this[0x1a] = (CHeadhunterAwardTemplate)0x1;
return;
}
this[0x1a] = (CHeadhunterAwardTemplate)0x0;
return;
}
if ((pcVar2 != "finale_win") && (iVar3 = _V_stricmp(pcVar2,"finale_win"), iVar3 != 0)) {
if ((pcVar2 != "player_death") && (iVar3 = _V_stricmp(pcVar2,"player_death"), iVar3 != 0)) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
if (iVar3 == 0) {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
if (iVar3 == 0) {
return;
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entityid",0);
pCVar4 = (CBaseEntity *)UTIL_EntityByIndex(iVar3);
}
else {
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"userid",0);
pCVar4 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
}
iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"attacker",0);
pCVar5 = (CBaseEntity *)UTIL_PlayerByUserId(iVar3);
if (((pCVar4 != (CBaseEntity *)0x0) && (pCVar5 != (CBaseEntity *)0x0)) && (this_00 == pCVar5)) {
iVar3 = CBaseEntity::GetTeamNumber(this_00);
iVar6 = CBaseEntity::GetTeamNumber(pCVar4);
if (iVar3 != iVar6) {
*(int *)(this + 0x10) = *(int *)(this + 0x10) + 1;
cVar1 = (**(code **)(*(int *)param_1 + 0x18))(param_1,"headshot",0);
if (cVar1 == '\0') {
return;
}
*(int *)(this + 0x14) = *(int *)(this + 0x14) + 1;
return;
}
}
if (pCVar4 != this_00) {
return;
}
if (pCVar4 == (CBaseEntity *)0x0) {
return;
}
this[0x1b] = (CHeadhunterAwardTemplate)0x1;
return;
}
CheckAndAwardHeadhunter(this);
if (this[0x1b] != (CHeadhunterAwardTemplate)0x0) {
return;
}
if (this[0x1a] == (CHeadhunterAwardTemplate)0x0) {
return;
}
if (this[0x18] != (CHeadhunterAwardTemplate)0x0) {
return;
}
if (this[0x19] != (CHeadhunterAwardTemplate)0x0) {
(**(code **)(*(int *)this + 0x14))(this,0x24);
return;
}
(**(code **)(*(int *)this + 0x14))(this,0x25,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.