L L4D2node

CKickIssue::CanCallVote

0x00a059e0 · 391 bytes · __thiscall

_ZN10CKickIssue11CanCallVoteEiPKcPc

Decompiled

undefined (4 params)

/* CKickIssue::CanCallVote(int, char const*, char*) */

char __thiscall CKickIssue::CanCallVote(CKickIssue *this,int param_1,char *param_2,char *param_3)

{
  char cVar1;
  char cVar2;
  CBaseEntity *this_00;
  int iVar3;
  int iVar4;
  CBasePlayer *pCVar5;
  CTerrorPlayer *local_20 [4];
  
  cVar1 = CBaseIssue::CanCallVote((CBaseIssue *)this,param_1,param_2,param_3);
  if (cVar1 != '\0') {
    if (*(int *)(sv_vote_issue_kick_allowed._28_4_ + 0x30) == 0) {
      V_strncpy(param_3,"Server has disabled that Issue.",0x60);
      return '\0';
    }
    local_20[0] = (CTerrorPlayer *)0x0;
    FindPlayerFromDetails(this,param_2,local_20);
    this_00 = (CBaseEntity *)UTIL_EntityByIndex(param_1);
    if (local_20[0] == (CTerrorPlayer *)0x0) {
      V_strncpy(param_3,"Requires valid player.",0x60);
      cVar1 = '\0';
    }
    else if (this_00 != (CBaseEntity *)0x0) {
      iVar3 = CBaseEntity::GetTeamNumber((CBaseEntity *)local_20[0]);
      iVar4 = CBaseEntity::GetTeamNumber(this_00);
      if (iVar4 == 3) {
        cVar1 = iVar3 == 3;
      }
      else {
        cVar1 = iVar3 - 1U < 2;
      }
      if (local_20[0] != (CTerrorPlayer *)0x0) {
        cVar2 = (**(code **)(*(int *)this_00 + 0x16c))(this_00);
        pCVar5 = (CBasePlayer *)0x0;
        if (cVar2 != '\0') {
          pCVar5 = (CBasePlayer *)this_00;
        }
        cVar2 = CBasePlayer::IsSplitScreenPartner((CBasePlayer *)local_20[0],pCVar5);
        if ((cVar2 != '\0') ||
           ((cVar2 = (**(code **)(*engine + 8))(engine), cVar2 == '\0' &&
            (((*(int *)(local_20[0] + 0x30) != 0 &&
              (*(int *)(local_20[0] + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 1)) ||
             ((iVar3 = CBasePlayer::GetSplitScreenPlayerOwner((CBasePlayer *)local_20[0]),
              iVar3 != 0 &&
              ((*(int *)(iVar3 + 0x30) != 0 &&
               (*(int *)(iVar3 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 1)))))))))) {
          cVar1 = '\0';
        }
      }
    }
  }
  return cVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)