L L4D2node

CAchievementMgr::FireGameEvent

0x003e9760 · 636 bytes · __thiscall

_ZN15CAchievementMgr13FireGameEventEP10IGameEvent

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CAchievementMgr::FireGameEvent(IGameEvent*) */

void __thiscall CAchievementMgr::FireGameEvent(CAchievementMgr *this,IGameEvent *param_1)

{
  char cVar1;
  char *pcVar2;
  int iVar3;
  CBaseEntity *pCVar4;
  CBaseEntity *pCVar5;
  CBaseEntity *pCVar6;
  int iVar7;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/achievementmgr.cpp",0x507,
               &FireGameEvent(IGameEvent*)::tm_fmt,"(%s)%s","Steam","CAchievementMgr::FireGameEvent"
              );
    local_20 = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 003e994e to 003e999c has its CatchHandler @ 003e9a14 */
    iVar7 = ThreadGetCurrentId();
    if (iVar3 == iVar7) {
      if ((char *)*_DAT_0105d15c != "CAchievementMgr::FireGameEvent") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfb360,(char *)0x1,0xbfafe3);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 003e9819 to 003e98b4 has its CatchHandler @ 003e99f3 */
  pcVar2 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
  iVar3 = _V_strcmp(pcVar2,"entity_killed");
  if (iVar3 == 0) {
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entindex_killed",0);
    pCVar4 = (CBaseEntity *)UTIL_EntityByIndex(iVar3);
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entindex_attacker",0);
    pCVar5 = (CBaseEntity *)UTIL_EntityByIndex(iVar3);
    iVar3 = (**(code **)(*(int *)param_1 + 0x1c))(param_1,"entindex_inflictor",0);
    pCVar6 = (CBaseEntity *)UTIL_EntityByIndex(iVar3);
    OnKillEvent(this,pCVar4,pCVar5,pCVar6,param_1);
  }
  else {
                    /* try { // try from 003e99bb to 003e99dd has its CatchHandler @ 003e99f3 */
    iVar3 = _V_strcmp(pcVar2,"game_init");
    if (iVar3 == 0) {
      PreRestoreSavedGame(this);
      PostRestoreSavedGame(this);
    }
  }
  iVar3 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar7 = ThreadGetCurrentId();
    if (iVar3 == iVar7) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)