L L4D2node

SendPropVector

0x0058f910 · 239 bytes · __cdecl

_Z14SendPropVectorPKciiiiffPFvPK8SendPropPKvS5_P8DVariantiiEh

Decompiled

undefined (9 params)

/* SendPropVector(char const*, int, int, int, int, float, float, void (*)(SendProp const*, void
   const*, void const*, DVariant*, int, int), unsigned char) */

char * SendPropVector(char *param_1,int param_2,int param_3,int param_4,int param_5,float param_6,
                     float param_7,
                     _func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *param_8,
                     uchar param_9)

{
  longdouble lVar1;
  undefined3 in_stack_00000025;
  char in_stack_00000028;
  
  if (param_5 == 0x20) {
    param_6 = (float)((uint)param_6 | 4);
  }
  *(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int **)(param_1 + 0x14) = param_8;
  *(int *)(param_1 + 0xc) = param_5;
  *(float *)(param_1 + 0x10) = param_7;
  *(float *)(param_1 + 0x3c) = param_6;
  *(int *)(param_1 + 0x30) = param_2;
  *(undefined ***)param_1 = &PTR__SendProp_00c54c98;
  param_1[0x48] = '\0';
  param_1[0x49] = '\0';
  param_1[0x4a] = '\0';
  param_1[0x4b] = '\0';
  param_1[0x40] = '\0';
  param_1[0x41] = '\0';
  param_1[0x42] = '\0';
  param_1[0x43] = '\0';
  *(int *)(param_1 + 0x4c) = param_3;
  param_1[0x28] = '\0';
  param_1[0x29] = '\0';
  param_1[0x2a] = '\0';
  param_1[0x2b] = '\0';
  param_1[0x2c] = '\0';
  param_1[0x2d] = '\0';
  param_1[0x2e] = '\0';
  param_1[0x2f] = '\0';
  param_1[0x34] = '\0';
  param_1[0x35] = '\0';
  param_1[0x36] = '\0';
  param_1[0x37] = '\0';
  param_1[0x18] = '\0';
  param_1[0x19] = '\0';
  param_1[0x1a] = '\0';
  param_1[0x1b] = '\0';
  param_1[0x1c] = '\0';
  param_1[0x1d] = '\0';
  param_1[0x1e] = '\0';
  param_1[0x1f] = '\0';
  param_1[0x20] = '\x01';
  param_1[0x21] = '\0';
  param_1[0x22] = '\0';
  param_1[0x23] = '\0';
  param_1[0x24] = -1;
  param_1[0x25] = -1;
  param_1[0x26] = -1;
  param_1[0x27] = -1;
  param_1[0x44] = '\0';
  param_1[0x45] = '\0';
  param_1[0x46] = '\0';
  param_1[0x47] = '\0';
  param_1[4] = '\0';
  param_1[5] = '\0';
  param_1[6] = '\0';
  param_1[7] = '\0';
  param_1[0x38] = -0x80;
  param_1[8] = '\x02';
  param_1[9] = '\0';
  param_1[10] = '\0';
  param_1[0xb] = '\0';
  lVar1 = (longdouble)AssignRangeMultiplier(param_5,(double)((float)param_8 - param_7));
  *(undefined4 *)(param_1 + 0x40) = _param_9;
  *(float *)(param_1 + 0x34) = (float)lVar1;
  param_1[0x38] = in_stack_00000028;
  if (((uint)param_6 & 0x7026) != 0) {
    param_1[0xc] = '\0';
    param_1[0xd] = '\0';
    param_1[0xe] = '\0';
    param_1[0xf] = '\0';
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)