L L4D2node

ServerClassInit<DT_TEBeamSpline::ignored>

0x00af94c0 · 410 bytes · __cdecl

_Z15ServerClassInitIN15DT_TEBeamSpline7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*) */

int ServerClassInit<DT_TEBeamSpline::ignored>(ignored *param_1)

{
  int iVar1;
  char *pcVar2;
  undefined4 uVar3;
  undefined4 uVar4;
  
  if (ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 00af9557 to 00af955b has its CatchHandler @ 00af9661 */
      SendPropInt(ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::g_SendProps,
                  0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00af959e to 00af95a2 has its CatchHandler @ 00af968c */
      SendPropInt(ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::g_SendProps
                  + 0x54,0xd3afe4,0xcc,4,5,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
                    /* try { // try from 00af95f5 to 00af95f9 has its CatchHandler @ 00af96a9 */
      SendPropVector(ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::
                     g_SendProps + 0xa8,0xd3afee,0xc,0xc,-1,5.73972e-42,0.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                     0xc0);
      uVar4 = 0x80;
      uVar3 = 0;
      pcVar2 = "m_vecPoints";
                    /* try { // try from 00af962c to 00af9630 has its CatchHandler @ 00af96b2 */
      InternalSendPropArray(0x102e59c,0x10,(char *)0xc,(_func_int_void_ptr_int *)"m_vecPoints",'\0')
      ;
      __cxa_guard_release(&ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::
                           g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle,pcVar2,uVar3,uVar4);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_TEBeamSpline::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::g_SendProps +
             0x54),3,"DT_TEBeamSpline");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)