ServerClassInit<DT_TEBeamSpline::ignored>
0x00af94c0 · 410 bytes · __cdecl
_Z15ServerClassInitIN15DT_TEBeamSpline7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*) */
int ServerClassInit<DT_TEBeamSpline::ignored>(ignored *param_1)
{
int iVar1;
char *pcVar2;
undefined4 uVar3;
undefined4 uVar4;
if (ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 00af9557 to 00af955b has its CatchHandler @ 00af9661 */
SendPropInt(ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::g_SendProps,
0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00af959e to 00af95a2 has its CatchHandler @ 00af968c */
SendPropInt(ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::g_SendProps
+ 0x54,0xd3afe4,0xcc,4,5,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00af95f5 to 00af95f9 has its CatchHandler @ 00af96a9 */
SendPropVector(ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::
g_SendProps + 0xa8,0xd3afee,0xc,0xc,-1,5.73972e-42,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
uVar4 = 0x80;
uVar3 = 0;
pcVar2 = "m_vecPoints";
/* try { // try from 00af962c to 00af9630 has its CatchHandler @ 00af96b2 */
InternalSendPropArray(0x102e59c,0x10,(char *)0xc,(_func_int_void_ptr_int *)"m_vecPoints",'\0')
;
__cxa_guard_release(&ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::
g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle,pcVar2,uVar3,uVar4);
}
}
SendTable::Construct
((SendTable *)DT_TEBeamSpline::g_SendTable,
(SendProp *)
(ServerClassInit<DT_TEBeamSpline::ignored>(DT_TEBeamSpline::ignored*)::g_SendProps +
0x54),3,"DT_TEBeamSpline");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.