ServerClassInit<DT_TEBloodSprite::ignored>
0x00af9ba0 · 865 bytes · __cdecl
_Z15ServerClassInitIN16DT_TEBloodSprite7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*) */
int ServerClassInit<DT_TEBloodSprite::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::g_SendProps == '\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 00af9c2f to 00af9c33 has its CatchHandler @ 00af9f03 */
SendPropInt(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00af9c86 to 00af9c8a has its CatchHandler @ 00af9f32 */
SendPropVector(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0x54,0xbfae62,0xc,0xc,-1,5.73972e-42,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
/* try { // try from 00af9cdd to 00af9ce1 has its CatchHandler @ 00af9f50 */
SendPropVector(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0xa8,0xc8c1c7,0x18,0xc,-1,5.73972e-42,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
/* try { // try from 00af9d24 to 00af9d28 has its CatchHandler @ 00af9f57 */
SendPropInt(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0xfc,0xd2aa9d,0x2c,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00af9d6b to 00af9d6f has its CatchHandler @ 00af9f5e */
SendPropInt(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0x150,0xd3c1a3,0x30,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00af9db2 to 00af9db6 has its CatchHandler @ 00af9f65 */
SendPropInt(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0x1a4,0xc05ba0,0x34,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00af9df9 to 00af9dfd has its CatchHandler @ 00af9f6c */
SendPropInt(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0x1f8,0xc908f8,0x38,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00af9e40 to 00af9e44 has its CatchHandler @ 00af9f73 */
SendPropInt(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0x24c,0xd3b064,0x24,4,0xc,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00af9e87 to 00af9e8b has its CatchHandler @ 00af9f7a */
SendPropInt(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0x2a0,0xd3b072,0x28,4,0xc,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 00af9ece to 00af9ed2 has its CatchHandler @ 00af9f81 */
SendPropInt(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps + 0x2f4,0xcd42c3,0x3c,4,8,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
__cxa_guard_release(&ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::
g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_TEBloodSprite::g_SendTable,
(SendProp *)
(ServerClassInit<DT_TEBloodSprite::ignored>(DT_TEBloodSprite::ignored*)::g_SendProps +
0x54),9,"DT_TEBloodSprite");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.