ServerClassInit<DT_CollisionProperty::ignored>
0x004296f0 · 826 bytes · __cdecl
_Z15ServerClassInitIN20DT_CollisionProperty7ignoredEEiPT_
Decompiled
int (1 param)
/* int ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*) */
int ServerClassInit<DT_CollisionProperty::ignored>(ignored *param_1)
{
int iVar1;
if (ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)::g_SendProps ==
'\0') {
iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)
::g_SendProps);
if (iVar1 != 0) {
/* try { // try from 0042977f to 00429783 has its CatchHandler @ 00429a2c */
SendPropInt(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)::
g_SendProps,0xbfae4c,0,4,-1,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
/* try { // try from 004297d6 to 004297da has its CatchHandler @ 00429a5b */
SendPropVector(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)
::g_SendProps + 0x54,0xc09a0d,8,0xc,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
/* try { // try from 0042982d to 00429831 has its CatchHandler @ 00429a89 */
SendPropVector(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)
::g_SendProps + 0xa8,0xc09a2c,0x14,0xc,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
/* try { // try from 00429874 to 00429878 has its CatchHandler @ 00429a7b */
SendPropInt(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)::
g_SendProps + 0xfc,0xc0c66b,0x22,1,3,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,' ');
/* try { // try from 004298bb to 004298bf has its CatchHandler @ 00429a82 */
SendPropInt(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)::
g_SendProps + 0x150,0xc0c678,0x20,2,0xd,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'@');
/* try { // try from 00429902 to 00429906 has its CatchHandler @ 00429a62 */
SendPropInt(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)::
g_SendProps + 0x1a4,0xc0c687,0x2a,1,3,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 00429949 to 0042994d has its CatchHandler @ 00429a69 */
SendPropInt(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)::
g_SendProps + 0x1f8,0xc0c697,0x23,1,0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x1,'\0');
/* try { // try from 004299a0 to 004299a4 has its CatchHandler @ 00429a70 */
SendPropVector(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)
::g_SendProps + 0x24c,0xc0c6a6,0x2c,0xc,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
/* try { // try from 004299f7 to 004299fb has its CatchHandler @ 00429a77 */
SendPropVector(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)
::g_SendProps + 0x2a0,0xc0c6c4,0x38,0xc,0,5.60519e-45,0.0,
(_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
0xc0);
__cxa_guard_release(&ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)
::g_SendProps);
__cxa_atexit(__tcf_0,0,&__dso_handle);
}
}
SendTable::Construct
((SendTable *)DT_CollisionProperty::g_SendTable,
(SendProp *)
(ServerClassInit<DT_CollisionProperty::ignored>(DT_CollisionProperty::ignored*)::
g_SendProps + 0x54),8,"DT_CollisionProperty");
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.