L L4D2node

ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>

0x0042d4c0 · 340 bytes · __cdecl

_Z15ServerClassInitIN26DT_BaseCSGrenadeProjectile7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(DT_BaseCSGrenadeProjectile::ignored*) */

int ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(DT_BaseCSGrenadeProjectile::ignored*)::
      g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(DT_BaseCSGrenadeProjectile::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 0042d557 to 0042d55b has its CatchHandler @ 0042d61b */
      SendPropInt(ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(DT_BaseCSGrenadeProjectile::ignored*)
                  ::g_SendProps,0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 0042d58f to 0042d593 has its CatchHandler @ 0042d646 */
      SendPropDataTable(ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(DT_BaseCSGrenadeProjectile::ignored*)
                        ::g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CBaseGrenade::m_pClassSendTable,'P');
                    /* try { // try from 0042d5e6 to 0042d5ea has its CatchHandler @ 0042d64f */
      SendPropVector(ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(DT_BaseCSGrenadeProjectile::ignored*)
                     ::g_SendProps + 0xa8,0xc0c9c4,0x1a60,0xc,0x14,0.0,-3000.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x453b8000,
                     0xc0);
      __cxa_guard_release(&ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(DT_BaseCSGrenadeProjectile::ignored*)
                           ::g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_BaseCSGrenadeProjectile::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_BaseCSGrenadeProjectile::ignored>(DT_BaseCSGrenadeProjectile::ignored*)
              ::g_SendProps + 0x54),2,"DT_BaseCSGrenadeProjectile");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)