L L4D2node

ServerClassInit<DT_TEBeamPoints::ignored>

0x00af7d70 · 427 bytes · __cdecl

_Z15ServerClassInitIN15DT_TEBeamPoints7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*) */

int ServerClassInit<DT_TEBeamPoints::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 00af7e07 to 00af7e0b has its CatchHandler @ 00af7f22 */
      SendPropInt(ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*)::g_SendProps,
                  0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 00af7e3f to 00af7e43 has its CatchHandler @ 00af7f4d */
      SendPropDataTable(ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*)::
                        g_SendProps + 0x54,0xc087aa,(SendTable *)0x0,
                        (_func_void_ptr_SendProp_ptr_void_ptr_void_ptr_CSendProxyRecipients_ptr_int
                         *)CTEBaseBeam::m_pClassSendTable,'P');
                    /* try { // try from 00af7e96 to 00af7e9a has its CatchHandler @ 00af7f6a */
      SendPropVector(ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*)::
                     g_SendProps + 0xa8,0xd3acc0,0x48,0xc,-1,5.73972e-42,0.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                     0xc0);
                    /* try { // try from 00af7eed to 00af7ef1 has its CatchHandler @ 00af7f73 */
      SendPropVector(ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*)::
                     g_SendProps + 0xfc,0xd3acd0,0x54,0xc,-1,5.73972e-42,0.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                     0xc0);
      __cxa_guard_release(&ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*)::
                           g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_TEBeamPoints::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_TEBeamPoints::ignored>(DT_TEBeamPoints::ignored*)::g_SendProps +
             0x54),3,"DT_TEBeamPoints");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)