L L4D2node

ServerClassInit<DT_ParticleFire::ignored>

0x0076e970 · 371 bytes · __cdecl

_Z15ServerClassInitIN15DT_ParticleFire7ignoredEEiPT_

Decompiled

int (1 param)

/* int ServerClassInit<DT_ParticleFire::ignored>(DT_ParticleFire::ignored*) */

int ServerClassInit<DT_ParticleFire::ignored>(ignored *param_1)

{
  int iVar1;
  
  if (ServerClassInit<DT_ParticleFire::ignored>(DT_ParticleFire::ignored*)::g_SendProps == '\0') {
    iVar1 = __cxa_guard_acquire(&ServerClassInit<DT_ParticleFire::ignored>(DT_ParticleFire::ignored*)
                                 ::g_SendProps);
    if (iVar1 != 0) {
                    /* try { // try from 0076ea07 to 0076ea0b has its CatchHandler @ 0076eaea */
      SendPropInt(ServerClassInit<DT_ParticleFire::ignored>(DT_ParticleFire::ignored*)::g_SendProps,
                  0xbfae4c,0,4,-1,
                  (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0x0,'\0');
                    /* try { // try from 0076ea5e to 0076ea62 has its CatchHandler @ 0076eb15 */
      SendPropVector(ServerClassInit<DT_ParticleFire::ignored>(DT_ParticleFire::ignored*)::
                     g_SendProps + 0x54,0xcab1dc,0x440,0xc,0,5.73972e-42,0.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                     0xc0);
                    /* try { // try from 0076eab5 to 0076eab9 has its CatchHandler @ 0076eb1e */
      SendPropVector(ServerClassInit<DT_ParticleFire::ignored>(DT_ParticleFire::ignored*)::
                     g_SendProps + 0xa8,0xcab1e6,0x44c,0xc,0,5.60519e-45,0.0,
                     (_func_void_SendProp_ptr_void_ptr_void_ptr_DVariant_ptr_int_int *)0xc7ec9090,
                     0xc0);
      __cxa_guard_release(&ServerClassInit<DT_ParticleFire::ignored>(DT_ParticleFire::ignored*)::
                           g_SendProps);
      __cxa_atexit(__tcf_0,0,&__dso_handle);
    }
  }
  SendTable::Construct
            ((SendTable *)DT_ParticleFire::g_SendTable,
             (SendProp *)
             (ServerClassInit<DT_ParticleFire::ignored>(DT_ParticleFire::ignored*)::g_SendProps +
             0x54),2,"DT_ParticleFire");
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)