L L4D2node

DispatchSpawn

0x00b2dca0 · 565 bytes · __cdecl

_Z13DispatchSpawnP11CBaseEntityb

Decompiled

undefined (2 params)

/* DispatchSpawn(CBaseEntity*, bool) */

undefined4 DispatchSpawn(CBaseEntity *param_1,bool param_2)

{
  uint uVar1;
  int *piVar2;
  uint *puVar3;
  int iVar4;
  undefined *puVar5;
  int iVar6;
  char *pcVar7;
  undefined1 *puVar8;
  undefined1 *puVar9;
  char *pcVar10;
  undefined1 local_25;
  
  piVar2 = mdlcache;
  if (param_1 == (CBaseEntity *)0x0) {
    return 0;
  }
  (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 00b2dccf to 00b2dd38 has its CatchHandler @ 00b2def5 */
  puVar3 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
  uVar1 = *puVar3;
  if (param_2) {
    (**(code **)(*(int *)param_1 + 800))(param_1);
  }
  if (*(int *)(sv_sync_anims_spawn._28_4_ + 0x30) == 0) {
    local_25 = 1;
  }
  else {
    local_25 = (**(code **)(*mdlcache + 0x84))(mdlcache,4,0);
  }
  iVar4 = (**(code **)(*(int *)param_1 + 0xf0))(param_1);
  if (iVar4 == 0) {
    (**(code **)(*(int *)param_1 + 100))(param_1);
  }
  else {
    *(ushort *)(iVar4 + 0x524) = *(ushort *)(iVar4 + 0x524) | 2;
    (**(code **)(*(int *)param_1 + 100))(param_1);
    *(ushort *)(iVar4 + 0x524) = *(ushort *)(iVar4 + 0x524) & 0xfffd;
  }
  if (*(int *)(sv_sync_anims_spawn._28_4_ + 0x30) != 0) {
                    /* try { // try from 00b2ddba to 00b2de8d has its CatchHandler @ 00b2def5 */
    (**(code **)(*mdlcache + 0x84))(mdlcache,4,local_25);
  }
  if (uVar1 != 0xffffffff) {
    puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10;
    if ((((puVar5 != (undefined *)0xfffffffc) && (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) &&
        (*(int *)(puVar5 + 4) != 0)) && ((*(uint *)(param_1 + 0x14c) & 1) == 0)) {
      if (*(char **)(param_1 + 0x80) != (char *)0x0) {
        iVar4 = GlobalEntity_GetIndex(*(char **)(param_1 + 0x80));
        if (iVar4 < 0) {
          puVar9 = *(undefined1 **)(gpGlobals + 0x3c);
          if (puVar9 == (undefined1 *)0x0) {
            puVar9 = &DAT_00d539c2;
          }
          puVar8 = &DAT_00d539c2;
          if (*(undefined1 **)(param_1 + 0x80) != (undefined1 *)0x0) {
            puVar8 = *(undefined1 **)(param_1 + 0x80);
          }
                    /* try { // try from 00b2decc to 00b2deec has its CatchHandler @ 00b2def5 */
          GlobalEntity_Add(puVar8,puVar9,1);
        }
        else {
          iVar6 = GlobalEntity_GetState(iVar4);
          if (iVar6 == 2) {
            CBaseEntity::Remove(param_1);
            goto LAB_00b2dd77;
          }
          pcVar7 = (char *)GlobalEntity_GetMap(iVar4);
          pcVar10 = "";
          if (*(char **)(gpGlobals + 0x3c) != (char *)0x0) {
            pcVar10 = *(char **)(gpGlobals + 0x3c);
          }
          if (pcVar7 != pcVar10) {
            iVar4 = _V_stricmp(pcVar10,pcVar7);
            if (iVar4 != 0) {
              CBaseEntity::MakeDormant(param_1);
            }
          }
        }
      }
      CGlobalEntityList::NotifySpawn((CGlobalEntityList *)gEntList,param_1);
      if (param_2) {
        CBaseEntity::RunOnPostSpawnScripts(param_1);
      }
      (**(code **)(*piVar2 + 0x6c))(piVar2);
      return 0;
    }
  }
LAB_00b2dd77:
  (**(code **)(*piVar2 + 0x6c))(piVar2);
  return 0xffffffff;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)