CPistol::Drop
0x00555000 · 565 bytes · __thiscall
_ZN7CPistol4DropERK6Vector
Decompiled
undefined (2 params)
/* CPistol::Drop(Vector const&) */
void __thiscall CPistol::Drop(CPistol *this,Vector *param_1)
{
CBaseEdict *this_00;
int *piVar1;
code *pcVar2;
char cVar3;
CBaseEntity *this_01;
int iVar4;
float *pfVar5;
float *pfVar6;
int iVar7;
int iVar8;
undefined4 uVar9;
undefined4 *puVar10;
uint uVar11;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
puVar10 = (undefined4 *)&stack0xffffffb4;
cVar3 = (**(code **)(*(int *)this + 0x674))();
if (cVar3 != '\0') {
this_01 = (CBaseEntity *)CreateEntityByName("weapon_pistol",-1,true);
puVar10 = (undefined4 *)&stack0xffffffb4;
if (this_01 != (CBaseEntity *)0x0) {
(**(code **)(*(int *)this + 0x234))();
CBaseEntity::SetLocalOrigin(this_01,(Vector *)&local_28);
uVar11 = *(uint *)(this_01 + 0x148) | 0x40000000;
if (*(uint *)(this_01 + 0x148) != uVar11) {
if (this_01[0x6c] == (CBaseEntity)0x0) {
this_00 = *(CBaseEdict **)(this_01 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this_01[0x70] = (CBaseEntity)((byte)this_01[0x70] | 1);
}
*(uint *)(this_01 + 0x148) = uVar11;
}
(**(code **)(*(int *)this_01 + 0x50))();
DispatchSpawn(this_01,true);
puVar10 = (undefined4 *)&stack0xffffffb0;
if (*(int **)(this_01 + 0x238) != (int *)0x0) {
local_28 = 0x43480000;
local_24 = 0x43480000;
local_20 = 0x43480000;
(**(code **)(**(int **)(this_01 + 0x238) + 0xd8))();
puVar10 = (undefined4 *)&stack0xffffffb0;
}
}
if (0 < DAT_0100486c) {
iVar4 = 0;
do {
piVar1 = *(int **)(TheWeaponSpawns + iVar4 * 4);
iVar8 = *(int *)this;
*puVar10 = this;
pcVar2 = *(code **)(iVar8 + 0x288);
puVar10[-1] = 0x55515d;
pfVar5 = (float *)(*pcVar2)();
iVar8 = *piVar1;
*puVar10 = piVar1;
pcVar2 = *(code **)(iVar8 + 0x288);
puVar10[-1] = 0x55516a;
pfVar6 = (float *)(*pcVar2)();
if ((*pfVar6 - *pfVar5) * (*pfVar6 - *pfVar5) +
(pfVar6[1] - pfVar5[1]) * (pfVar6[1] - pfVar5[1]) +
(pfVar6[2] - pfVar5[2]) * (pfVar6[2] - pfVar5[2]) < 40000.0) {
iVar8 = *piVar1;
*puVar10 = piVar1;
pcVar2 = *(code **)(iVar8 + 0x3cc);
puVar10[-1] = 0x5551b4;
iVar7 = (*pcVar2)();
iVar8 = *(int *)this;
*puVar10 = this;
pcVar2 = *(code **)(iVar8 + 0x638);
puVar10[-1] = 0x5551c4;
iVar8 = (*pcVar2)();
if (iVar7 == iVar8) {
if (this_01 == (CBaseEntity *)0x0) {
uVar9 = 0;
}
else {
puVar10[3] = 0;
puVar10[2] = &CWeaponCSBase::typeinfo;
puVar10[1] = &CBaseEntity::typeinfo;
*puVar10 = this_01;
puVar10[-1] = 0x5551f6;
uVar9 = __dynamic_cast();
}
puVar10[1] = uVar9;
*puVar10 = piVar1;
puVar10[-1] = 0x555208;
cVar3 = CWeaponSpawn::AbsorbWeapon((CWeaponSpawn *)*puVar10,(CWeaponCSBase *)puVar10[1])
;
if (cVar3 != '\0') break;
}
}
iVar4 = iVar4 + 1;
} while (iVar4 < DAT_0100486c);
}
iVar4 = *(int *)this;
puVar10[1] = 1;
*puVar10 = this;
pcVar2 = *(code **)(iVar4 + 0x720);
puVar10[-1] = 0x55522d;
(*pcVar2)();
}
*puVar10 = this;
puVar10[1] = param_1;
puVar10[-1] = 0x55502a;
CTerrorWeapon::Drop((CTerrorWeapon *)*puVar10,(Vector *)puVar10[1]);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.