MapEntity_ParseAllEntites_SpawnTemplates
0x006f0810 · 900 bytes · __cdecl
_Z40MapEntity_ParseAllEntites_SpawnTemplatesPP14CPointTemplateiPP11CBaseEntityP26HierarchicalSpawnMapData_ti
Decompiled
undefined (5 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* MapEntity_ParseAllEntites_SpawnTemplates(CPointTemplate**, int, CBaseEntity**,
HierarchicalSpawnMapData_t*, int) */
void MapEntity_ParseAllEntites_SpawnTemplates
(CPointTemplate **param_1,int param_2,CBaseEntity **param_3,
HierarchicalSpawnMapData_t *param_4,int param_5)
{
CBaseEntity *this;
char cVar1;
int iVar2;
int iVar3;
CBaseEntity *pCVar4;
CBaseEntity **ppCVar5;
undefined1 *puVar6;
int local_4c;
int local_40;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
if (0 < param_2) {
local_4c = 0;
do {
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/mapentities.cpp",0x19f,
&MapEntity_ParseAllEntites_SpawnTemplates(CPointTemplate**,int,CBaseEntity**,HierarchicalSpawnMapData_t*,int)
::tm_fmt,"(%s)%s","Unaccounted","MapEntity_ParseAllEntities_SpawnTemplates");
local_20 = ___atan2f_finite;
}
iVar3 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 006f08d4 to 006f08d8 has its CatchHandler @ 006f0bbb */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
if ((char *)*_DAT_0105d15c != "MapEntity_ParseAllEntities_SpawnTemplates") {
/* try { // try from 006f0b1e to 006f0b2f has its CatchHandler @ 006f0bbb */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc9ce90,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
this = (CBaseEntity *)param_1[local_4c];
/* try { // try from 006f08f8 to 006f098b has its CatchHandler @ 006f0b9a */
iVar3 = DispatchSpawn(this,true);
if (iVar3 < 0) {
UTIL_Remove(this);
puVar6 = gEntList;
CGlobalEntityList::CleanupDeleteList();
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(puVar6), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
else {
CPointTemplate::StartBuildingTemplates((CPointTemplate *)this);
iVar3 = CPointTemplate::GetNumTemplateEntities((CPointTemplate *)this);
if (0 < iVar3) {
local_40 = 0;
do {
while (pCVar4 = (CBaseEntity *)
CPointTemplate::GetTemplateEntity((CPointTemplate *)this,local_40),
param_5 < 1) {
LAB_006f0975:
local_40 = local_40 + 1;
if (local_40 == iVar3) goto LAB_006f0981;
}
ppCVar5 = param_3;
if (pCVar4 == *param_3) {
iVar2 = 0;
}
else {
iVar2 = 0;
do {
ppCVar5 = ppCVar5 + 1;
iVar2 = iVar2 + 1;
if (iVar2 == param_5) goto LAB_006f0975;
} while (pCVar4 != *ppCVar5);
iVar2 = iVar2 * 8;
}
/* try { // try from 006f0a1d to 006f0a8c has its CatchHandler @ 006f0b9a */
CPointTemplate::AddTemplate
((CPointTemplate *)this,pCVar4,*(char **)(param_4 + iVar2),
*(int *)(param_4 + iVar2 + 4));
cVar1 = CPointTemplate::ShouldRemoveTemplateEntities((CPointTemplate *)this);
if (cVar1 == '\0') goto LAB_006f0975;
UTIL_Remove(pCVar4);
CGlobalEntityList::CleanupDeleteList();
local_40 = local_40 + 1;
*ppCVar5 = (CBaseEntity *)0x0;
} while (local_40 != iVar3);
}
LAB_006f0981:
CPointTemplate::FinishBuildingTemplates((CPointTemplate *)this);
iVar3 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
local_4c = local_4c + 1;
} while (local_4c != param_2);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.