L L4D2node

CBasePlayer::GiveNamedItem

0x007ab950 · 552 bytes · __cdecl

_ZN11CBasePlayer13GiveNamedItemEPKcibP11CBaseEntity

Decompiled

undefined (4 params)

/* CBasePlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*) */

undefined4 CBasePlayer::GiveNamedItem(char *param_1,int param_2,bool param_3,CBaseEntity *param_4)

{
  uint uVar1;
  CBaseEdict *this;
  int iVar2;
  int *piVar3;
  uint *puVar4;
  int iVar5;
  CBaseEntity *pCVar6;
  int *piVar7;
  uint uVar8;
  undefined *puVar9;
  undefined4 *puVar10;
  uint uVar11;
  undefined3 in_stack_0000000d;
  
  iVar2 = CBaseCombatCharacter::Weapon_OwnsThisType
                    ((CBaseCombatCharacter *)param_1,(char *)param_2,_param_3);
  if (iVar2 != 0) {
    return 0;
  }
  piVar3 = (int *)CreateEntityByName((char *)param_2,-1,true);
  if (piVar3 == (int *)0x0) {
LAB_007ab9d9:
    Msg("NULL Ent in GiveNamedItem!\n");
    return 0;
  }
  puVar4 = (uint *)(**(code **)(*piVar3 + 0xc))(piVar3);
  uVar8 = *puVar4;
  if (uVar8 == 0xffffffff) goto LAB_007ab9d9;
  uVar11 = uVar8 & 0xfff;
  iVar2 = uVar11 * 0x10;
  puVar9 = g_pEntityList + iVar2;
  if (((puVar9 == (undefined *)0xfffffffc) || (uVar1 = *(uint *)(puVar9 + 8), uVar1 != uVar8 >> 0xc)
      ) || (*(CBaseEntity **)(puVar9 + 4) == (CBaseEntity *)0x0)) goto LAB_007ab9d9;
  CBaseEntity::SetLocalOrigin(*(CBaseEntity **)(puVar9 + 4),(Vector *)(param_1 + 0x39c));
  piVar3 = (int *)(g_pEntityList + iVar2 + 4);
  if ((piVar3 == (int *)0x0) || (uVar1 != *(uint *)(g_pEntityList + iVar2 + 8))) {
    iVar2 = 0;
  }
  else {
    iVar2 = *(int *)(g_pEntityList + iVar2 + 4);
  }
  uVar8 = *(uint *)(iVar2 + 0x148) | 0x40000000;
  if (*(uint *)(iVar2 + 0x148) != uVar8) {
    if (*(char *)(iVar2 + 0x6c) == '\0') {
      this = *(CBaseEdict **)(iVar2 + 0x30);
      if (this != (CBaseEdict *)0x0) {
        *(uint *)this = *(uint *)this | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(this);
        *(undefined2 *)(iVar5 + 2) = 0;
        piVar3 = (int *)(g_pEntityList + uVar11 * 0x10 + 4);
      }
    }
    else {
      *(byte *)(iVar2 + 0x70) = *(byte *)(iVar2 + 0x70) | 1;
    }
    *(uint *)(iVar2 + 0x148) = uVar8;
  }
  if (piVar3 != (int *)0x0) {
    if (((uVar1 == piVar3[1]) && (*piVar3 != 0)) &&
       (piVar7 = (int *)__dynamic_cast(*piVar3,&CBaseEntity::typeinfo,&CBaseCombatWeapon::typeinfo,0
                                      ), piVar7 != (int *)0x0)) {
      (**(code **)(*piVar7 + 0x3ac))(piVar7,_param_3);
      piVar3 = (int *)(g_pEntityList + uVar11 * 0x10 + 4);
      if (piVar3 == (int *)0x0) goto LAB_007aba89;
    }
    if (uVar1 == piVar3[1]) {
      pCVar6 = (CBaseEntity *)*piVar3;
      goto LAB_007aba8b;
    }
  }
LAB_007aba89:
  pCVar6 = (CBaseEntity *)0x0;
LAB_007aba8b:
  iVar2 = uVar11 * 0x10;
  DispatchSpawn(pCVar6,true);
  puVar10 = (undefined4 *)(g_pEntityList + iVar2 + 4);
  if (puVar10 != (undefined4 *)0x0) {
    if (((uVar1 == *(uint *)(g_pEntityList + iVar2 + 8)) &&
        (piVar3 = *(int **)(g_pEntityList + iVar2 + 4), piVar3 != (int *)0x0)) &&
       ((*(byte *)(piVar3 + 0x53) & 1) == 0)) {
      (**(code **)(*piVar3 + 0x1b4))(piVar3,param_1);
      puVar10 = (undefined4 *)(g_pEntityList + iVar2 + 4);
      if (puVar10 == (undefined4 *)0x0) {
        return 0;
      }
    }
    if (uVar1 == puVar10[1]) {
      return *puVar10;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)