L L4D2node

CreateAttractGoal

0x00a2c9f0 · 410 bytes · __cdecl

_Z17CreateAttractGoalP8Infected

Decompiled

undefined (1 param)

/* CreateAttractGoal(Infected*) */

void CreateAttractGoal(Infected *param_1)

{
  char cVar1;
  int iVar2;
  CBaseEntity *pCVar3;
  undefined4 *puVar4;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  int local_38;
  undefined4 local_34;
  char *local_30 [3];
  undefined4 local_24;
  undefined4 local_20;
  
  iVar2 = CBaseEntity::GetGender((CBaseEntity *)param_1);
  if ((iVar2 != 0x10) && (iVar2 = CBaseEntity::GetGender((CBaseEntity *)param_1), iVar2 != 0x11)) {
    return;
  }
  if (((byte)param_1[0x1c75] & 1) != 0) {
    return;
  }
  local_44 = 0;
  local_40 = 0;
  local_3c = 0;
  local_38 = 0;
  local_34 = 0;
                    /* try { // try from 00a2ca56 to 00a2cb8f has its CatchHandler @ 00a2cb95 */
  GetAllChildren((CBaseEntity *)param_1,(CUtlVector *)&local_44);
  if ((local_38 < 1) &&
     (pCVar3 = (CBaseEntity *)CreateEntityByName("info_goal_infected_chase",-1,true),
     pCVar3 != (CBaseEntity *)0x0)) {
    DispatchSpawn(pCVar3,true);
    puVar4 = (undefined4 *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
    local_50 = *puVar4;
    local_4c = puVar4[1];
    local_48 = puVar4[2];
    (**(code **)(*(int *)pCVar3 + 0x1dc))(pCVar3,&local_50,&vec3_angle,&vec3_origin);
    local_30[0] = (char *)0x0;
    local_24 = 0xffffffff;
    local_20 = 0;
    (**(code **)(*(int *)pCVar3 + 0xb4))(pCVar3,"Enable",param_1,param_1,local_30,0);
    (**(code **)(*(int *)pCVar3 + 0x98))(pCVar3,param_1,0xffffffff);
    cVar1 = CDirector::IsFinale(TheDirector);
    if ((cVar1 == '\0') && (iVar2 = CBaseEntity::GetGender((CBaseEntity *)param_1), iVar2 == 0x10))
    {
      local_30[0] = "clown";
      ForEachSurvivor<ChangeSurvivorZombatMusicSuffix>((ChangeSurvivorZombatMusicSuffix *)local_30);
    }
  }
  local_38 = 0;
  CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_44);
  local_34 = local_44;
  CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)&local_44);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)