L L4D2node

CCommentarySystem::LevelInitPostEntity

0x0064f0b0 · 865 bytes · __thiscall

_ZN17CCommentarySystem19LevelInitPostEntityEv

Decompiled

undefined (1 param)

/* CCommentarySystem::LevelInitPostEntity() */

void __thiscall CCommentarySystem::LevelInitPostEntity(CCommentarySystem *this)

{
  uint uVar1;
  int *piVar2;
  undefined1 uVar3;
  int iVar4;
  undefined4 uVar5;
  char *pcVar6;
  CBaseEntity *pCVar7;
  int iVar8;
  undefined *puVar9;
  int local_20 [4];
  
  piVar2 = cvar;
  if ((*(uint *)(gpGlobals + 0x48) & 0xfffffffd) != 1) {
    this[0x1c] = (CCommentarySystem)0x0;
    (**(code **)(*piVar2 + 0x40))(piVar2,CV_GlobalChange_Commentary);
    *(undefined4 *)(this + 0x20) = 0;
    *(undefined4 *)(this + 0x24) = 0;
    *(undefined4 *)(this + 0x60) = 0xffffffff;
    iVar4 = CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,"commentary_semaphore",
                       (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                       (IEntityFindFilter *)0x0);
    if (iVar4 == 0) {
      if ((InitCommentary()::infoTargetStr == '\0') &&
         (iVar4 = __cxa_guard_acquire(&InitCommentary()::infoTargetStr), iVar4 != 0)) {
        InitCommentary()::infoTargetStr._8_4_ = 0;
        InitCommentary()::infoTargetStr._0_4_ = 0;
        InitCommentary()::infoTargetStr._4_4_ = s_info_target_00c0b8b8;
        __cxa_guard_release(&InitCommentary()::infoTargetStr);
        __cxa_atexit(CGameString::~CGameString,InitCommentary()::infoTargetStr,&__dso_handle);
      }
      if ((InitCommentary()::commentarySpawnedSemaphoreName == '\0') &&
         (iVar4 = __cxa_guard_acquire(&InitCommentary()::commentarySpawnedSemaphoreName), iVar4 != 0
         )) {
        DAT_00fc429c = 0;
        InitCommentary()::commentarySpawnedSemaphoreName = 0;
        DAT_00fc4298 = "commentary_semaphore";
        __cxa_guard_release(&InitCommentary()::commentarySpawnedSemaphoreName);
        __cxa_atexit(CGameString::~CGameString,&InitCommentary()::commentarySpawnedSemaphoreName,
                     &__dso_handle);
      }
      pcVar6 = "";
      if (InitCommentary()::infoTargetStr._4_4_ != 0) {
        pcVar6 = (char *)InitCommentary()::infoTargetStr._4_4_;
      }
      iVar4 = CreateEntityByName(pcVar6,-1,true);
      if (((InitCommentary()::commentarySpawnedSemaphoreName == 0) ||
          (iVar8 = InitCommentary()::commentarySpawnedSemaphoreName,
          DAT_00fc429c != CGameString::gm_iSerialNumber)) &&
         (iVar8 = 0, DAT_00fc4298 != (char *)0x0)) {
        AllocPooledString((char *)local_20);
        InitCommentary()::commentarySpawnedSemaphoreName = local_20[0];
        DAT_00fc429c = CGameString::gm_iSerialNumber;
        iVar8 = local_20[0];
      }
      piVar2 = engine;
      *(int *)(iVar4 + 0x154) = iVar8;
      uVar3 = (**(code **)(*piVar2 + 0xd8))(piVar2,0);
      if (*(int *)(this + 0x2c) != 0) {
        KeyValues::deleteThis();
        *(undefined4 *)(this + 0x2c) = 0;
      }
      LoadCommentaryFile(this);
      if (*(char *)(*(int *)(TheDirector + 0x648) + 1) != '\0') {
        pcVar6 = (char *)CDirector::GetGameMode();
        LoadEntityFile(this,pcVar6);
      }
      iVar4 = 0;
      if (*(int *)(this + 0x50) != 0) {
        do {
          pCVar7 = (CBaseEntity *)0x0;
          uVar1 = *(uint *)(*(int *)(this + 0x44) + iVar4 * 4);
          if (((uVar1 != 0xffffffff) &&
              (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc))
             && (*(uint *)(puVar9 + 8) == uVar1 >> 0xc)) {
            pCVar7 = *(CBaseEntity **)(puVar9 + 4);
          }
          iVar4 = iVar4 + 1;
          DispatchSpawn(pCVar7,true);
        } while (iVar4 != *(int *)(this + 0x50));
      }
      PrecachePointTemplates();
      iVar4 = 0;
      if (0 < *(int *)(this + 0x50)) {
        do {
          uVar1 = *(uint *)(*(int *)(this + 0x44) + iVar4 * 4);
          if (((uVar1 != 0xffffffff) &&
              (puVar9 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc))
             && ((*(uint *)(puVar9 + 8) == uVar1 >> 0xc &&
                 (piVar2 = *(int **)(puVar9 + 4), piVar2 != (int *)0x0)))) {
            (**(code **)(*piVar2 + 0x94))(piVar2);
          }
          iVar4 = iVar4 + 1;
        } while (iVar4 < *(int *)(this + 0x50));
      }
      (**(code **)(*engine + 0xd8))(engine,uVar3);
    }
    if (g_bInCommentaryMode != '\0') {
      uVar5 = (**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"playing_commentary",0,0);
      (**(code **)(*gameeventmanager + 0x24))(gameeventmanager,uVar5);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)