CTerrorPlayer::GiveNamedItem
0x0099b7e0 · 2572 bytes · __thiscall
_ZN13CTerrorPlayer13GiveNamedItemEPKcibP11CBaseEntity
Decompiled
undefined (5 params)
/* CTerrorPlayer::GiveNamedItem(char const*, int, bool, CBaseEntity*) */
undefined4 __thiscall
CTerrorPlayer::GiveNamedItem
(CTerrorPlayer *this,char *param_1,int param_2,bool param_3,CBaseEntity *param_4)
{
uint uVar1;
code *pcVar2;
CBaseEdict *pCVar3;
char cVar4;
ushort uVar5;
ushort uVar6;
int iVar7;
int iVar8;
int *piVar9;
uint *puVar10;
undefined4 uVar11;
CAmmoDef *this_00;
CBaseEntity *pCVar12;
int iVar13;
CTerrorPlayer *pCVar14;
CTerrorMeleeWeapon *this_01;
undefined4 *puVar15;
uint uVar16;
undefined *puVar17;
undefined1 *puVar18;
undefined1 *puVar19;
uint uVar20;
CBaseCombatWeapon *this_02;
CGlowProperty *this_03;
int in_GS_OFFSET;
char *local_154;
undefined4 local_140 [4];
uchar local_12e;
uchar local_12d;
Vector local_12c [12];
char local_120 [256];
int local_20;
puVar19 = &stack0xfffffe94;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
puVar18 = &stack0xfffffe94;
if ((param_1 != (char *)0x0) && (puVar18 = &stack0xfffffe94, *param_1 != '\0')) {
if ((param_1 == "health") || (iVar7 = _V_stricmp(param_1,"health"), iVar7 == 0)) {
iVar7 = (**(code **)(*(int *)this + 0x1fc))();
if (iVar7 != *(int *)(this + 0x100)) {
(**(code **)(*(int *)this + 0x214))();
*(int *)(this + 0x100) = iVar7;
}
cVar4 = (**(code **)(*(int *)this + 300))();
puVar18 = &stack0xfffffe94;
if (cVar4 != '\0') {
cVar4 = (**(code **)(*(int *)this + 0x7e8))();
if (cVar4 != '\0') {
(**(code **)(*(int *)this + 0x924))();
}
pcVar2 = *(code **)(*(int *)this + 0x128);
(**(code **)(*(int *)this + 0x1fc))();
(*pcVar2)();
uVar11 = 0;
goto LAB_0099b9db;
}
}
else if ((param_1 == "ammo") || (iVar7 = _V_stricmp(param_1,"ammo"), iVar7 == 0)) {
iVar7 = 0;
do {
this_00 = (CAmmoDef *)GetAmmoDef();
iVar8 = CAmmoDef::GetAmmoOfIndex(this_00,iVar7);
if ((iVar8 != 0) && ((*(byte *)(iVar8 + 4) & 2) != 0)) {
(**(code **)(*(int *)this + 0x44c))();
}
iVar7 = iVar7 + 1;
puVar18 = &stack0xfffffe94;
} while (iVar7 != 0x20);
}
else {
iVar7 = CMeleeWeaponInfoStore::GetInfoHandle
((CMeleeWeaponInfoStore *)g_MeleeWeaponInfoStore,param_1);
iVar8 = CMeleeWeaponInfoStore::GetInvalidHandle();
if (iVar7 == iVar8) {
iVar8 = V_strncasecmp(param_1,"weapon_",7);
if (iVar8 == 0) {
V_strncpy(local_120,param_1,0x100);
}
else {
V_snprintf(local_120,0x100,"weapon_%s");
}
}
else {
V_strncpy(local_120,"weapon_melee",0x100);
}
local_154 = local_120;
_V_strlower(local_154);
iVar8 = _V_stricmp(local_154,"weapon_melee");
if ((iVar8 != 0) ||
(iVar8 = CMeleeWeaponInfoStore::GetInvalidHandle(), puVar18 = &stack0xfffffe94,
iVar7 != iVar8)) {
AllocPooledString((char *)local_140);
piVar9 = (int *)CreateEntityByName(local_154,-1,true);
if (piVar9 != (int *)0x0) {
puVar10 = (uint *)(**(code **)(*piVar9 + 0xc))();
uVar20 = *puVar10;
if (uVar20 != 0xffffffff) {
uVar16 = uVar20 & 0xfff;
puVar17 = g_pEntityList + uVar16 * 0x10;
if (((puVar17 != (undefined *)0xfffffffc) &&
(uVar1 = *(uint *)(puVar17 + 8), uVar1 == uVar20 >> 0xc)) &&
(*(int *)(puVar17 + 4) != 0)) {
(**(code **)(*(int *)this + 0x234))();
puVar17 = g_pEntityList + uVar16 * 0x10;
if ((puVar17 == (undefined *)0xfffffffc) || (uVar1 != *(uint *)(puVar17 + 8))) {
pCVar12 = (CBaseEntity *)0x0;
}
else {
pCVar12 = *(CBaseEntity **)(puVar17 + 4);
}
CBaseEntity::SetLocalOrigin(pCVar12,local_12c);
piVar9 = (int *)(g_pEntityList + uVar16 * 0x10 + 4);
if ((piVar9 == (int *)0x0) || (uVar1 != *(uint *)(g_pEntityList + uVar16 * 0x10 + 8)))
{
iVar8 = 0;
}
else {
iVar8 = *(int *)(g_pEntityList + uVar16 * 0x10 + 4);
}
uVar20 = *(uint *)(iVar8 + 0x148) | 0x40000000;
if (*(uint *)(iVar8 + 0x148) != uVar20) {
if (*(char *)(iVar8 + 0x6c) == '\0') {
pCVar3 = *(CBaseEdict **)(iVar8 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar13 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar13 + 2) = 0;
piVar9 = (int *)(g_pEntityList + uVar16 * 0x10 + 4);
}
}
else {
*(byte *)(iVar8 + 0x70) = *(byte *)(iVar8 + 0x70) | 1;
}
*(uint *)(iVar8 + 0x148) = uVar20;
}
if (param_4 != (CBaseEntity *)0x0) {
if ((piVar9 == (int *)0x0) || (uVar1 != piVar9[1])) {
iVar8 = 0;
}
else {
iVar8 = *piVar9;
}
if (iVar8 != -0x1f0) {
this_03 = (CGlowProperty *)(param_4 + 0x1f0);
iVar8 = CGlowProperty::GetGlowState(this_03);
puVar17 = g_pEntityList + uVar16 * 0x10;
if ((puVar17 == (undefined *)0xfffffffc) || (uVar1 != *(uint *)(puVar17 + 8))) {
iVar13 = 0;
}
else {
iVar13 = *(int *)(puVar17 + 4);
}
CGlowProperty::SetGlowState((CGlowProperty *)(iVar13 + 0x1f0),iVar8);
iVar8 = CGlowProperty::GetGlowRange(this_03);
puVar17 = g_pEntityList + uVar16 * 0x10;
if ((puVar17 == (undefined *)0xfffffffc) || (uVar1 != *(uint *)(puVar17 + 8))) {
iVar13 = 0;
}
else {
iVar13 = *(int *)(puVar17 + 4);
}
CGlowProperty::SetGlowRange((CGlowProperty *)(iVar13 + 0x1f0),iVar8);
iVar8 = CGlowProperty::GetGlowRangeMin(this_03);
puVar17 = g_pEntityList + uVar16 * 0x10;
if ((puVar17 == (undefined *)0xfffffffc) || (uVar1 != *(uint *)(puVar17 + 8))) {
iVar13 = 0;
}
else {
iVar13 = *(int *)(puVar17 + 4);
}
CGlowProperty::SetGlowRangeMin((CGlowProperty *)(iVar13 + 0x1f0),iVar8);
CGlowProperty::GetGlowColorOverride
(this_03,&local_12e,&local_12d,(uchar *)local_12c);
CGlowProperty::SetGlowColorOverride();
piVar9 = (int *)(g_pEntityList + uVar16 * 0x10 + 4);
}
}
if (param_2 == 0) {
LAB_0099bd49:
if (piVar9 != (int *)0x0) goto LAB_0099bc30;
LAB_0099bd51:
this_02 = (CBaseCombatWeapon *)0x0;
}
else {
if (piVar9 == (int *)0x0) goto LAB_0099bd51;
if ((((uVar1 == piVar9[1]) && (*piVar9 != 0)) &&
(iVar8 = __dynamic_cast(), iVar8 != 0)) && (*(char *)(iVar8 + 0x17e2) != '\0'))
{
if (*(char *)(iVar8 + 0x6c) == '\0') {
pCVar3 = *(CBaseEdict **)(iVar8 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar13 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar13 + 2) = 0;
piVar9 = (int *)(g_pEntityList + uVar16 * 0x10 + 4);
}
}
else {
*(byte *)(iVar8 + 0x70) = *(byte *)(iVar8 + 0x70) | 1;
}
*(undefined1 *)(iVar8 + 0x17e2) = 0;
goto LAB_0099bd49;
}
LAB_0099bc30:
if (((uVar1 == piVar9[1]) && (*piVar9 != 0)) &&
(this_02 = (CBaseCombatWeapon *)__dynamic_cast(),
this_02 != (CBaseCombatWeapon *)0x0)) {
iVar8 = CMeleeWeaponInfoStore::GetInvalidHandle();
if ((iVar7 != iVar8) &&
(this_01 = (CTerrorMeleeWeapon *)__dynamic_cast(),
this_01 != (CTerrorMeleeWeapon *)0x0)) {
AllocPooledString((char *)local_140);
*(undefined4 *)(this_01 + 0x17e4) = local_140[0];
CTerrorMeleeWeapon::SetMeleeWeaponInfoHandle(this_01,iVar7);
}
puVar17 = g_pEntityList + uVar16 * 0x10;
if ((puVar17 == (undefined *)0xfffffffc) || (uVar1 != *(uint *)(puVar17 + 8))) {
pCVar12 = (CBaseEntity *)0x0;
}
else {
pCVar12 = *(CBaseEntity **)(puVar17 + 4);
}
DispatchSpawn(pCVar12,true);
uVar5 = LookupWeaponInfoSlot(local_154);
uVar6 = GetInvalidWeaponInfoHandle();
if (uVar5 != uVar6) {
iVar7 = GetFileWeaponInfoFromHandle(uVar5);
if (iVar7 == 0) {
iVar7 = 0;
}
else {
iVar7 = __dynamic_cast();
}
puVar15 = (undefined4 *)GetAmmoDef();
iVar8 = (**(code **)*puVar15)();
if (((0 < iVar8) && (0 < *(int *)(iVar7 + 0x160))) &&
(iVar8 != *(int *)(this_02 + 0x14fc))) {
if (this_02[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar3 = *(CBaseEdict **)(this_02 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this_02[0x70] = (CBaseCombatWeapon)((byte)this_02[0x70] | 1);
}
*(int *)(this_02 + 0x14fc) = iVar8;
}
}
this_02[0x150c] = (CBaseCombatWeapon)0x1;
if ((this[0x3f5c] != (CTerrorPlayer)0x0) &&
(this_02[0x1538] != (CBaseCombatWeapon)0x1)) {
if (this_02[0x6c] == (CBaseCombatWeapon)0x0) {
pCVar3 = *(CBaseEdict **)(this_02 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar7 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar7 + 2) = 0;
}
}
else {
this_02[0x70] = (CBaseCombatWeapon)((byte)this_02[0x70] | 1);
}
this_02[0x1538] = (CBaseCombatWeapon)0x1;
}
this[0x299d] = (CTerrorPlayer)0x1;
piVar9 = (int *)(g_pEntityList + uVar16 * 0x10 + 4);
if (piVar9 == (int *)0x0) goto LAB_0099bc57;
}
else {
this[0x299d] = (CTerrorPlayer)0x1;
this_02 = (CBaseCombatWeapon *)0x0;
}
if (((uVar1 == piVar9[1]) && (piVar9 = (int *)*piVar9, piVar9 != (int *)0x0)) &&
((*(byte *)(piVar9 + 0x53) & 1) == 0)) {
piVar9 = (int *)(**(code **)(*piVar9 + 0x188))();
if (piVar9 == (int *)0x0) {
puVar17 = g_pEntityList + uVar16 * 0x10;
if ((puVar17 == (undefined *)0xfffffffc) || (uVar1 != *(uint *)(puVar17 + 8))) {
piVar9 = (int *)0x0;
}
else {
piVar9 = *(int **)(puVar17 + 4);
}
(**(code **)(*piVar9 + 0x1b4))();
}
else {
cVar4 = (**(code **)(*(int *)this + 0x6ac))();
if (cVar4 != '\0') {
(**(code **)(*piVar9 + 0x4e4))();
}
}
}
}
LAB_0099bc57:
this[0x299d] = (CTerrorPlayer)0x0;
if (this_02 != (CBaseCombatWeapon *)0x0) {
this_02[0x150c] = (CBaseCombatWeapon)0x0;
}
if ((param_3) &&
(pCVar14 = (CTerrorPlayer *)CBaseCombatWeapon::GetOwner(this_02), this != pCVar14))
{
UTIL_Remove((CBaseEntity *)this_02);
puVar18 = &stack0xfffffe90;
}
else {
puVar17 = g_pEntityList + uVar16 * 0x10;
puVar18 = &stack0xfffffe90;
if ((puVar17 != (undefined *)0xfffffffc) &&
(puVar18 = &stack0xfffffe90, uVar1 == *(uint *)(puVar17 + 8))) {
uVar11 = *(undefined4 *)(puVar17 + 4);
puVar19 = &stack0xfffffe90;
goto LAB_0099b9db;
}
}
goto LAB_0099b9d9;
}
}
}
Msg();
uVar11 = 0;
puVar19 = &stack0xfffffe94;
goto LAB_0099b9db;
}
}
}
LAB_0099b9d9:
uVar11 = 0;
puVar19 = puVar18;
LAB_0099b9db:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return uVar11;
}
/* WARNING: Subroutine does not return */
*(undefined **)(puVar19 + -4) = &UNK_0099c1f5;
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.