L L4D2node

CMapEntitySpawner::AddEntity

0x006f1270 · 1253 bytes · __thiscall

_ZN17CMapEntitySpawner9AddEntityEP11CBaseEntityPKci

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CMapEntitySpawner::AddEntity(CBaseEntity*, char const*, int) */

void __thiscall
CMapEntitySpawner::AddEntity(CMapEntitySpawner *this,CBaseEntity *param_1,char *param_2,int param_3)

{
  char cVar1;
  int iVar2;
  int iVar3;
  undefined1 *puVar4;
  CPointTemplate *local_24;
  undefined4 local_20;
  CPointTemplate *local_18;
  undefined4 local_14;
  int local_10;
  
  cVar1 = (**(code **)(*(int *)param_1 + 0x174))(param_1);
  if (cVar1 == '\0') {
    iVar2 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CWorld::typeinfo,0);
    if (iVar2 == 0) {
      iVar2 = __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CLight::typeinfo,0);
      if (iVar2 == 0) {
        local_18 = (CPointTemplate *)
                   __dynamic_cast(param_1,&CBaseEntity::typeinfo,&CPointTemplate::typeinfo,0);
        if (local_18 == (CPointTemplate *)0x0) {
          *(CBaseEntity **)(*(int *)(this + 0x20) * 0x10 + *(int *)(this + 8)) = param_1;
          *(undefined4 *)(*(int *)(this + 0x20) * 0x10 + *(int *)(this + 8) + 4) = 0;
          *(undefined4 *)(*(int *)(this + 0x20) * 0x10 + *(int *)(this + 8) + 0xc) = 0;
          *(undefined4 *)(*(int *)(this + 0x20) * 0x10 + *(int *)(this + 8) + 8) = 0;
          *(char **)(*(int *)(this + 4) + *(int *)(this + 0x20) * 8) = param_2;
          *(int *)(*(int *)(this + 4) + 4 + *(int *)(this + 0x20) * 8) = param_3;
          *(int *)(this + 0x20) = *(int *)(this + 0x20) + 1;
        }
        else {
          CUtlVector<CPointTemplate*,CUtlMemory<CPointTemplate*,int>>::InsertBefore
                    ((CUtlVector<CPointTemplate*,CUtlMemory<CPointTemplate*,int>> *)(this + 0xc),
                     *(int *)(this + 0x18),&local_18);
        }
      }
      else {
        local_24 = (CPointTemplate *)0x0;
        local_20 = 0;
        if (___atan2f_finite == 0) {
          local_10 = 0;
        }
        else {
          (**(code **)(___atan2f_finite + 0x50))
                    (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/mapentities.cpp",
                     0x179,&AddEntity(CBaseEntity*,char_const*,int)::tm_fmt,"(%s)%s","Unaccounted",
                     "MapEntity_ParseAllEntities_SpawnTransients");
          local_10 = ___atan2f_finite;
        }
        iVar2 = _DAT_0105db00;
        local_18 = local_24;
        local_14 = local_20;
        if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 006f15c6 to 006f1614 has its CatchHandler @ 006f17a6 */
          iVar3 = ThreadGetCurrentId();
          if (iVar2 == iVar3) {
            if ((char *)*_DAT_0105d15c != "MapEntity_ParseAllEntities_SpawnTransients") {
              _DAT_0105d15c =
                   (int *)CVProfNode::GetSubNode
                                    ((char *)_DAT_0105d15c,0xc9cf3c,(char *)0x1,0xbfafa1);
            }
            CVProfNode::EnterScope();
            DAT_0105d158 = '\0';
          }
        }
                    /* try { // try from 006f151b to 006f151f has its CatchHandler @ 006f17a8 */
        iVar2 = DispatchSpawn(param_1,true);
        if (iVar2 < 0) {
          puVar4 = gEntList;
                    /* try { // try from 006f1787 to 006f178b has its CatchHandler @ 006f17a8 */
          CGlobalEntityList::CleanupDeleteList();
          param_1 = (CBaseEntity *)puVar4;
        }
        iVar2 = _DAT_0105db00;
        if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
          iVar3 = ThreadGetCurrentId(param_1);
          if (iVar2 == iVar3) {
            cVar1 = CVProfNode::ExitScope();
            if (cVar1 != '\0') {
              _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
            }
            DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
          }
        }
        if (local_10 != 0) {
          (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
        }
      }
    }
    else {
      local_24 = (CPointTemplate *)0x0;
      local_20 = 0;
      if (___atan2f_finite == 0) {
        local_10 = 0;
      }
      else {
        (**(code **)(___atan2f_finite + 0x50))
                  (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/mapentities.cpp",0x158,
                   &AddEntity(CBaseEntity*,char_const*,int)::tm_fmt,"(%s)%s","Unaccounted",
                   "MapEntity_ParseAllEntities_SpawnWorld");
        local_10 = ___atan2f_finite;
      }
      iVar2 = _DAT_0105db00;
      local_18 = local_24;
      local_14 = local_20;
      if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 006f135f to 006f1363 has its CatchHandler @ 006f1791 */
        iVar3 = ThreadGetCurrentId();
        if (iVar2 == iVar3) {
          if ((char *)*_DAT_0105d15c != "MapEntity_ParseAllEntities_SpawnWorld") {
                    /* try { // try from 006f1700 to 006f1711 has its CatchHandler @ 006f1791 */
            _DAT_0105d15c =
                 (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc9cf14,(char *)0x1,0xbfafa1);
          }
          CVProfNode::EnterScope();
          DAT_0105d158 = '\0';
        }
      }
      *(undefined4 *)(param_1 + 0x84) = 0;
                    /* try { // try from 006f1381 to 006f1385 has its CatchHandler @ 006f17b8 */
      DispatchSpawn(param_1,true);
      iVar2 = _DAT_0105db00;
      if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
        iVar3 = ThreadGetCurrentId();
        if (iVar2 == iVar3) {
          cVar1 = CVProfNode::ExitScope();
          if (cVar1 != '\0') {
            _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
          }
          DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
        }
      }
      if (local_10 != 0) {
        (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
        return;
      }
    }
  }
  else {
    if (*this != (CMapEntitySpawner)0x0) {
      Templates_RemoveByHammerID(*(int *)(param_1 + 0x88));
    }
    Templates_Add(param_1,param_2,param_3,*(int *)(param_1 + 0x88));
    UTIL_Remove(param_1);
    CGlobalEntityList::CleanupDeleteList();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)