L L4D2node

UTIL_VarArgs

0x00b2cbd0 · 47 bytes · __cdecl

_Z12UTIL_VarArgsPcz

Decompiled

undefined (1 param)

/* UTIL_VarArgs(char*, ...) */

undefined1 * UTIL_VarArgs(char *param_1,...)

{
  V_vsnprintf(UTIL_VarArgs(char*,...)::string,0x400,param_1,&stack0x00000008);
  return UTIL_VarArgs(char*,...)::string;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)