Music::OnPlayerRestored
0x008f5230 · 364 bytes · __thiscall
_ZN5Music16OnPlayerRestoredEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* Music::OnPlayerRestored(CTerrorPlayer*) */
void __thiscall Music::OnPlayerRestored(Music *this,CTerrorPlayer *param_1)
{
char cVar1;
int iVar2;
char *pcVar3;
if (param_1 == (CTerrorPlayer *)0x0) {
Reset(this);
return;
}
Init(this);
if (*(int *)(param_1 + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
pcVar3 = (char *)UTIL_VarArgs("%d",iVar2);
SendCommand(this,"PlayerRestored",pcVar3,"",-10);
iVar2 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)(this + 0x378));
if ((((iVar2 == 2) &&
(iVar2 = CNavMesh::GetNearestNavArea(TheNavMesh,*(CBaseEntity **)(this + 0x378),5,50.0),
iVar2 != 0)) && ((*(byte *)(iVar2 + 0x12d) & 8) != 0)) &&
(cVar1 = CDirector::HasAnySurvivorLeftSafeArea(TheDirector), cVar1 == '\0')) {
iVar2 = TerrorNavMesh::GetCheckpoint((TerrorNavMesh *)TheNavMesh,(Vector *)(iVar2 + 0x2c));
if (((iVar2 == 0) || (*(char *)(iVar2 + 0x5f) != '\0')) ||
(iVar2 = CDirector::GetMapNumber(TheDirector), iVar2 != 0)) {
iVar2 = TerrorNavMesh::GetLastCheckpoint((TerrorNavMesh *)TheNavMesh);
if (iVar2 == 0) {
iVar2 = *(int *)(MusicManagerOn._28_4_ + 0x30);
}
else {
iVar2 = *(int *)(MusicManagerOn._28_4_ + 0x30);
}
}
else {
iVar2 = *(int *)(MusicManagerOn._28_4_ + 0x30);
}
if (iVar2 != 0) {
SetCheckPoint(this,(int)param_1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.